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View Full Version : InpaintDelogo for VS?


asarian
28th November 2024, 09:15
Is there something similar as InpaintDelogo (https://forum.doom9.org/showthread.php?t=176860) for VapourSynth? That tool looks incredibly powerful.

Selur
28th November 2024, 15:34
No.
Closest thing is using proPainter.

poisondeathray
28th November 2024, 15:45
selur - what were the things missing in vapoursynth that prevented inpaintdelogo from being ported ?

VoodooFX
28th November 2024, 22:19
what were the things missing in vapoursynth that prevented inpaintdelogo from being ported ?

AvsInpaint plugin.

asarian
28th November 2024, 23:49
AvsInpaint plugin.


Ah, okay. Clear.

poisondeathray
29th November 2024, 03:39
selur was already on the ball 2 years ago
https://github.com/pinterf/AvsInpaint/issues/3

Z2697
29th November 2024, 18:12
core.avs.LoadPlugin can't help?

Selur
30th November 2024, 10:57
It probably can, at least with some of it. (since it's no a cross-platform solution, it would not work on Linux&Mac)
One would also: a convert the whole script (especially GRunt stuff) and deal with multithreading (maybe through something like preroll (https://github.com/WolframRhodium/muvsfunc/issues/48)) since there is no request linear.
So could it be done for Windows: I think so.
Like porting AnimeIVTC, or even keeping QTGMC on par between Vapoursynth and Avisynth, I doubt it will happen, since it would probably need someone with enough time, motivation and understanding to port it (and hopefully keep it up-to-date and maybe even improve it).

Cu Selur