anton_foy
11th November 2022, 01:08
What I found out from alot of denoise testing is;
The more motion the more spatial filtering seems better. The more static the more temporal filtering. So, is there a clever way to mask (sad-mask or DTL's mask for the new mvtools version?) between high and low motion, or another option is better?
EDIT: BTW. what happened to ex_occlusion()?
MotionMask() gives me flickering green and blue fractals all over. :O
EDIT2: doh! Im sorry I forgot about this:
https://forum.doom9.org/showthread.php?p=1968978#post1968978
But I still cannot get motionmask() work properly with uhd.
EDIT 3: changed to "dir=1" made it alot better.
The more motion the more spatial filtering seems better. The more static the more temporal filtering. So, is there a clever way to mask (sad-mask or DTL's mask for the new mvtools version?) between high and low motion, or another option is better?
EDIT: BTW. what happened to ex_occlusion()?
MotionMask() gives me flickering green and blue fractals all over. :O
EDIT2: doh! Im sorry I forgot about this:
https://forum.doom9.org/showthread.php?p=1968978#post1968978
But I still cannot get motionmask() work properly with uhd.
EDIT 3: changed to "dir=1" made it alot better.