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hirahi
13th May 2022, 06:27
When I play a 60fps video on MPC-HC and MPC-BE using MPC-Video Renderer, the number of frames is missing. Is this a specification?

I was wondering if EVR-CP does not lack the number of frames.

MPC-HC 1.9.21.19
MPC-BE 1.6.2.7089
MPC-VR 0.6.0.1883
CPU 12th Gen Core i5 12400
GPU Intel UHD Graphics 730

Aleksoid1978
13th May 2022, 07:23
When I play a 60fps video on MPC-HC and MPC-BE using MPC-Video Renderer, the number of frames is missing. Is this a specification?

I was wondering if EVR-CP does not lack the number of frames.

MPC-HC 1.9.21.19
MPC-BE 1.6.2.7089
MPC-VR 0.6.0.1883
CPU 12th Gen Core i5 12400
GPU Intel UHD Graphics 730

What you mean "the number of frames is missing" ?
Can you enable statistic and make screenshot ?

Liisachan
13th May 2022, 09:09
You mean you want to OSD the frame number? Or you mean frames are randomly dropped? Is it real CFR 60 fps, or quasi VFR? Related to null frames, maybe (wild guess)?

hirahi
13th May 2022, 11:05
Played with MPC-BE + MPC Video Renderer
The screenshot of the video is as follows.

Image link
http://hirahi.html.xdomain.jp/image/mpc_vr.png

The part with the red circle asked the question
This is the missing frame.

*If you can't see it by clicking the address link
Copy and paste the address into the address bar.

huhn
13th May 2022, 11:10
that's not unusual to see dropped frames at playback start as long as they don't increase there is no issue.

Liisachan
18th May 2022, 00:40
Yeah 欠落 means dropped, which (generally) happens from time to time no matter what player you use. It is even conceivable that null frames may be intentionally dropped: without refreshing/rendering the consecutive identical frames twice, the result might look better, more butter smooth. Maybe?

That said, if you're getting a lot of dropped frames, that may mean your HW & settings are not strong enough to handle that file (e.g. one with a lot of crazy softsub karaoke effects). In that case, you might want to try less CPU-intensive settings (e.g. a super high quality resizing algo with pixel-by-pixel RGB interpolating & sharpening or such may be costly, potentially increasing the # of dropped frames).

huhn
18th May 2022, 01:00
this is directshow dropping frames at playback start is to be expected.

dropping frames after playback start is very unusual and is clearly beatable.

mpcVR doesn't have a way to defeat sync issues AFAIK so these may still show up but at worst on a realistic setup shouldn't be more than every couple of mins.

Aleksoid1978
18th May 2022, 02:24
Here comes the "problem" :)
The problem would be if there was a constant loss of frames, and as already mentioned, losing a few frames at the beginning of playback is normal behavior. Don't look for a problem where there isn't one.

gfxnow
30th September 2022, 16:32
Is MPC Video Renderer on par with MadVR or still in its infancy? The official forums are in Russian so I don't know much about it.

JNW
1st October 2022, 05:40
It's not on par with madVR but it's super lightweight and the Jinc implementation is quite good but it needs a better chroma scaler, bilateral or something IMHO.