maldon
29th January 2022, 18:23
It comes from here:
https://forum.doom9.org/showthread.php?t=152952&page=14
https://forum.doom9.org/showpost.php?p=1961636&postcount=263
Originally Posted by Lowpro
I spent some time today with BDedit and can confirm for you that it's possible to remove a button. Removing all references to a button will effectively remove it from the IGS menu, i.e. the button will no longer appear when playing the Blu-ray. Once all references to the button are removed BDedit will let you delete the object(s) that were associated with the button as well if you like. I was working on a Blu-ray menu this evening for example. The Blu-ray menu consisted of 4 pages. There was a certain button I wanted to remove from the first menu page. As such, I went to the CLIPINF tab selecting the CLPI file (99002) associated with the first menu page. I then pressed the "Menu" button being taken to the MENU tab. From there I accessed the "Menu\BOGs" tab deleting (Shift-Delete) the Button Overlay Group (BOG) I had created for the button in question. There were no other references made to the button in this case. I then went to the "Menu\Objects" tab selecting and deleting (Shift-Delete) the objects the button had been using. From there I updated the M2TS file (99002) via the "Mux" option overwriting the original M2TS file residing in my "BDMV\STREAM" folder, the original M2TS (and CLPI) file having already been backed up for good measure. Lastly I went to the BDMV tab pressing the "Read" button in the upper right corner which reloads the BDMV folder, BDedit then being able to account for the M2TS file I had just updated. I then returned to the CLIPINF tab selecting the same CLPI file (99002) from the drop down. When doing so BDedit displayed a message stating, "The m2ts file contains x number of packets. Do you want to correct the packet value of ClipInfo?" When presented with the prompt I selected "Yes", BDedit updating the CLPI file, the given menu page then working without issue as a result when testing via PowerDVD, the button in question no longer present on the first page of the menu.
https://forum.doom9.org/showpost.php?p=1962590&postcount=267
All ok until this point:
Originally Posted by Lowpro
When doing so BDedit displayed a message stating, "The m2ts file contains x number of packets. Do you want to correct the packet value of ClipInfo?" When presented with the prompt I selected "Yes"
I selected "Yes" and I got an error:
https://imgbox.com/qRoudSsh
What can I do?
This guy had the same problem as me. I guess he solved it but I don't understand how:
https://forum.doom9.org/showthread.php?p=1427076#post1427076
https://forum.doom9.org/showpost.php?p=1427076&postcount=585
Originally Posted by chompy
Edit 3: I don't know if I'm doing something wrong, but I’ve just modified some commands in a BOG and after muxing the new menu (that’s what has to be done, doesn’t it?) and replacing the original m2ts with the new one (which only has 44KB, whereas the original had 720KB, so it seems that it only muxes the IG and forgets to add the AVC stream), when I read the new project in BDedit, and after accepting the autocorrection of packet value in ClipInfo, if I try to go to the new menu, I get the following error:
Access violation at address 00577FB3 in module ‘BDedit.exe’. Read of address FFFFFFB4.
Does anyone have a solution?
https://forum.doom9.org/showthread.php?t=152952&page=14
https://forum.doom9.org/showpost.php?p=1961636&postcount=263
Originally Posted by Lowpro
I spent some time today with BDedit and can confirm for you that it's possible to remove a button. Removing all references to a button will effectively remove it from the IGS menu, i.e. the button will no longer appear when playing the Blu-ray. Once all references to the button are removed BDedit will let you delete the object(s) that were associated with the button as well if you like. I was working on a Blu-ray menu this evening for example. The Blu-ray menu consisted of 4 pages. There was a certain button I wanted to remove from the first menu page. As such, I went to the CLIPINF tab selecting the CLPI file (99002) associated with the first menu page. I then pressed the "Menu" button being taken to the MENU tab. From there I accessed the "Menu\BOGs" tab deleting (Shift-Delete) the Button Overlay Group (BOG) I had created for the button in question. There were no other references made to the button in this case. I then went to the "Menu\Objects" tab selecting and deleting (Shift-Delete) the objects the button had been using. From there I updated the M2TS file (99002) via the "Mux" option overwriting the original M2TS file residing in my "BDMV\STREAM" folder, the original M2TS (and CLPI) file having already been backed up for good measure. Lastly I went to the BDMV tab pressing the "Read" button in the upper right corner which reloads the BDMV folder, BDedit then being able to account for the M2TS file I had just updated. I then returned to the CLIPINF tab selecting the same CLPI file (99002) from the drop down. When doing so BDedit displayed a message stating, "The m2ts file contains x number of packets. Do you want to correct the packet value of ClipInfo?" When presented with the prompt I selected "Yes", BDedit updating the CLPI file, the given menu page then working without issue as a result when testing via PowerDVD, the button in question no longer present on the first page of the menu.
https://forum.doom9.org/showpost.php?p=1962590&postcount=267
All ok until this point:
Originally Posted by Lowpro
When doing so BDedit displayed a message stating, "The m2ts file contains x number of packets. Do you want to correct the packet value of ClipInfo?" When presented with the prompt I selected "Yes"
I selected "Yes" and I got an error:
https://imgbox.com/qRoudSsh
What can I do?
This guy had the same problem as me. I guess he solved it but I don't understand how:
https://forum.doom9.org/showthread.php?p=1427076#post1427076
https://forum.doom9.org/showpost.php?p=1427076&postcount=585
Originally Posted by chompy
Edit 3: I don't know if I'm doing something wrong, but I’ve just modified some commands in a BOG and after muxing the new menu (that’s what has to be done, doesn’t it?) and replacing the original m2ts with the new one (which only has 44KB, whereas the original had 720KB, so it seems that it only muxes the IG and forgets to add the AVC stream), when I read the new project in BDedit, and after accepting the autocorrection of packet value in ClipInfo, if I try to go to the new menu, I get the following error:
Access violation at address 00577FB3 in module ‘BDedit.exe’. Read of address FFFFFFB4.
Does anyone have a solution?