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View Full Version : Does VapourSynth work on Android/iOS


MysteryX
13th November 2019, 06:12
VapourSynth is designed to be cross-platform compatible. Can it work on Android and iOS and be embedded into an app?

Also, is there any plan to add audio support to VapourSynth? If it could be used for real-time audio processing and playback on mobile devices, I think that could be useful.

jackoneill
13th November 2019, 08:34
VapourSynth is designed to be cross-platform compatible. Can it work on Android and iOS and be embedded into an app?


I don't know, can it?

Myrsloik
13th November 2019, 09:49
VapourSynth is designed to be cross-platform compatible. Can it work on Android and iOS and be embedded into an app?

Also, is there any plan to add audio support to VapourSynth? If it could be used for real-time audio processing and playback on mobile devices, I think that could be useful.

Some people claim to have built it on ios. I have no idea exactly how they did it.

Audio support is slowly being developed.

MysteryX
14th November 2019, 07:28
Some people claim to have built it on ios. I have no idea exactly how they did it.
Ah, it would require a custom build?

Audio support is slowly being developed.
Any idea when that will be done? 2 months? 2 years? 10 years?

ChaosKing
14th November 2019, 08:28
Ah, it would require a custom build?


You would need to compile it for ARM / ARM64. This would also include every plugin I guess or maybe you could re-use already arm compiled plugins http://www.deb-multimedia.org/dists/testing/main/binary-arm64/

Mystery Keeper
14th November 2019, 16:19
Question is why? It's a framework designed for computation heavy tasks. While it can in certain instances work in real time - it is usually not expected to. Running it on portable devices would deplete batteries in no time.

MysteryX
15th November 2019, 12:54
if it's doing audio processing, audio processing isn't so heavy

AlphaAtlas
17th November 2019, 04:12
Question is why? It's a framework designed for computation heavy tasks. While it can in certain instances work in real time - it is usually not expected to. Running it on portable devices would deplete batteries in no time.

Well a modern tabled plugged into the wall is more powerful than the laptop I'm typing on, even if we're strictly talking sustained workloads, and there's talk of Apple making an ARM laptop with an iOS like OS.


Something like, say, a MPV shader would be better suited for pure video playback, but I suppose there's a use case for mobile video editors or conversion tools. Some people use tablets as their main "PC".

JustinWebster
4th June 2021, 16:15
I am also wondering about it WAGBPro.com (https://wagbpro.com) and want to find out like you

feisty2
4th June 2021, 17:04
I'm not sure if you can run custom programs on iOS without jailbreaking...