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View Full Version : Flattening VR projections in vapoursynth?


cyaoeu
27th July 2019, 15:38
I'm editing VR footage and would like to have a flattened view so I can see what's happening to the final footage. I looked around for any projection plugins but could only find DeBarrel which fixes lens distortion.

What I'm looking for is something like this: https://github.com/NitishMutha/equirectangular-toolbox

The math is all there (except for stereo) so I'm wondering if anyone knows a good way to accomplish this in vapoursynth?