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View Full Version : Choose "BlackMagic Capture Card" as render (PotPlayer/MPC-HC)


FranceBB
30th June 2018, 10:44
Hi,
I have the following config:

CPU: Intel Xeon E5-2630 v3, 2.40 GHz, 20MB cache, 8 core, 16threads, AVX2

RAM: 32 GB DDR4 (16x2)

GPU: NVIDIA Quadro M4000, 8GB GDDR5, 1664 Cuda Cores

Capture Card: Black magic design DeckLink Studio 4K

OS: Windows 10 Pro x64 with the latest updates


As you can imagine, my config is to encode videos via Avisynth, x262, x264 and x265 and edit them via Avid Media Composer. When I use Avid, I can use the monitor connected to the GPU to display my timeline and use the TV connected to the Black Magic Capture Card to display the footage I'm editing. The card takes the video from the PC and outputs it via SDI to the TV.
I have the K-Lite Classic Pack installed and I use Media Player Classic as well as PotPlayer to preview the files I'm gonna encode and I'd like to preview them through SDI (just like AVID does), rather than seeing them in the monitor connected to the GPU that shows my Desktop Environment.
The problem is that "Black Magic Deck Link Studio 4K" doesn't show up when I try to choose a video render in potplayer, however it shows up in "Audio Render" and I can select it as audio render. This way I'm able to listen the audio using my AMP1-E audio monitor rather than the crappy computer speakers, which is great, but I'd like to see the video as well.

Any guess?

Thank you in advance.

Emulgator
20th July 2018, 12:19
Slightly OT: You mention you are using x262. I am still at version 2633, which delivers some residual blocks bleeding through from previous frame on a cut to black.
Do you have a newer standalone x262 which does not exhibit that behaviour or do you use ffmpeg for that ?

clsid
20th July 2018, 14:23
Not possible. The players require a DirectShow filter as renderer.

FranceBB
21st July 2018, 04:44
@Emulgator... I compiled mine two years ago, using the latest official commit source code (Sun, 15 Mar 2015). I cannot reproduce the issue you mentioned. Just make sure you are building using the main branch, including the latest commit.

@clsid... I see. Well, thank you anyway.