Warner306
1st May 2018, 20:22
Below is a quick introduction to madVR's various image processing settings.
Some images were originally posted by madshi. The remaining were provided by me. Thanks to quietvoid for the Spears & Munsil Demo Footage images, huhn for the "DVD Animated" deringing submission, Neo-XP for the color tweaks for fire & explosions and highlight recovery images, and Soulnight for the dynamic clipping images.
This tool (https://www.diffchecker.com/image-diff) can be used to highlight the parts of the image that have been changed.
The link name will appear on the browser tab and at the bottom of the image.
3D LUT gamut correction:
Original - No 3D LUT (http://upload.vstanced.com/image/A35T)
3D LUT Applied (http://upload.vstanced.com/image/A35Z)
tone map HDR using pixel shaders:
2,890 nits BT.2020 -> 150 nits BT.709 (480 target nits) (highlight recovery strength: high) (http://upload.vstanced.com/images/2019/12/07/6e9311eb9c06249b9e46e7e397abc98b.png)
3,531 nits BT.2020 -> 150 nits BT.709 (480 target nits) (highlight recovery strength: high) (http://upload.vstanced.com/images/2019/12/07/8c9468de288d286dae09d60ec88f4331.png)
Mad Max Fury Road (HDR to SDR):
color tweaks for fire & explosions: disabled (http://upload.vstanced.com/image/AC57)
color tweaks for fire & explosions: balanced (http://upload.vstanced.com/image/AC5f)
color tweaks for fire & explosions: high (http://upload.vstanced.com/image/AC5h)
Batman v Superman (HDR to SDR):
highlight recovery strength: none (http://upload.vstanced.com/image/A3GJ)
highlight recovery strength: medium (http://upload.vstanced.com/image/A3Gx)
X-Men Apocalypse (HDR to SDR):
dynamic clipping: disabled (http://upload.vstanced.com/image/ACoR)
dynamic clipping: enabled (http://upload.vstanced.com/image/ACoH)
no tone mapping: clipping (http://upload.vstanced.com/image/ACAn)
Star Wars The Last Jedi (HDR to SDR):
measure each frame: disabled (http://upload.vstanced.com/image/AC4K)
measure each frame: enabled (http://upload.vstanced.com/image/AC4N)
Spears & Munsil UHD HDR Benchmark 10,000 nits MaxCLL (HDR to SDR):
dynamic target nits: Disabled (http://upload.vstanced.com/image/AFJS)
dynamic target nits: Enabled (http://upload.vstanced.com/image/AFJ4)
Spears & Munsil UHD HDR Benchmark 10,000 nits MaxCLL (HDR10 Passthrough):
LG C8's Static Tone Mapping (http://upload.vstanced.com/image/AFMI)
LG C8's Static Tone Mapping + madVR's Dynamic Tone Mapping (http://upload.vstanced.com/image/AFMO)
Spears & Munsil UHD HDR Benchmark 10,000 nits MaxCLL (HDR10 Passthrough):
LG C8's Static Tone Mapping (http://upload.vstanced.com/image/AFMT)
LG C8's Static Tone Mapping + madVR's Dynamic Tone Mapping (http://upload.vstanced.com/image/AFMw)
LG C8's Dynamic Tone Mapping On (http://upload.vstanced.com/image/AFMr)
LG C8's Dynamic Tone Mapping On + madVR's Dynamic Tone Mapping (http://upload.vstanced.com/image/AFMZ)
chroma upscaling:
Comparison of Chroma Upscaling Algorithms (https://forum.doom9.org/showthread.php?p=1817934#post1817934)
image downscaling:
Sunset - 4K -> 1080p:
DXVA2 (Nvidia) (http://upload.vstanced.com/image/A39H)
Bicubic150 + LL + AR (http://upload.vstanced.com/image/A393)
SSIM 1D 100% + LL + AR (http://upload.vstanced.com/image/A39D)
Jinc + LL + AR (http://upload.vstanced.com/image/A39q)
image upscaling:
Clown:
Bilinear (http://madvr.com/doom9/clown/clownBilinear.png)
Bicubic (http://madvr.com/doom9/clown/clownBicubic.png)
Lanczos4 (http://madvr.com/doom9/clown/clownLanczos4.png)
Jinc (http://madvr.com/doom9/clown/clownJinc.png)
image doubling:
Note on image doubling: The "Original 1080p" images in the comparisons below can make for a difficult reference because Photoshop tends to alter image detail significantly when downscaling. The color is also a little different. These images are still available as a reference as to how sharp the upscaled image should appear.
Video Game Poster:
Original 1080p (http://upload.vstanced.com/image/A3U1)
Photoshop Downscaled 480p (http://upload.vstanced.com/image/A3XB)
Lanczos3 - no AR (http://upload.vstanced.com/image/A3Xg)
Jinc + AR (http://upload.vstanced.com/image/A3XQ)
super-xbr100 + AR (http://upload.vstanced.com/image/A3XP)
NGU Anti-Alias very high (http://upload.vstanced.com/image/A3XF)
NGU Standard very high (http://upload.vstanced.com/image/A3X9)
NGU Sharp very high (http://upload.vstanced.com/image/A3X5)
American Dad:
Original (http://madshi.net/madVR/AmericanDad/AmericanDadOrg.png)
Jinc + AR (http://madshi.net/madVR/AmericanDad/AmericanDadJinc.png)
super-xbr100 + AR (http://madshi.net/madVR/AmericanDad/AmericanDadSuperXbr.png)
NNEDI3 256 neurons + SuperRes (4) (http://madshi.net/madVR/AmericanDad/AmericanDadNNEDI256SR4.png)
NGU Sharp very high (http://madshi.net/madVR/AmericanDad/AmericanDadNG1.png)
Wall of Books:
Original 480p (http://upload.vstanced.com/image/A3XU)
Lanczos3 - no AR (http://upload.vstanced.com/image/A3X3)
Jinc + AR (http://upload.vstanced.com/image/A3XH)
super-xbr100 + AR (http://upload.vstanced.com/image/A3XC)
NGU Anti-Alias very high (http://upload.vstanced.com/image/A3XR)
NGU Standard very high (http://upload.vstanced.com/image/A3X4)
NGU Sharp very high (http://upload.vstanced.com/image/A3XS)
Comic Book:
Original 1080p (http://upload.vstanced.com/image/A3Us)
Photoshop Downscaled 540p (http://upload.vstanced.com/image/A3P2)
Lanczos3 - no AR (http://upload.vstanced.com/image/A3Pt)
Jinc + AR (http://upload.vstanced.com/image/A3Pa)
super-xbr100 + AR (http://upload.vstanced.com/image/A3Ps)
NGU Anti-Alias very high (http://upload.vstanced.com/image/A3PM)
NGU Standard very high (http://upload.vstanced.com/image/A3P1)
NGU Sharp very high (http://upload.vstanced.com/image/A3Pc)
Corporate Photo:
Original 1080p (http://upload.vstanced.com/image/A3Uc)
Photoshop Downscaled 540p (http://upload.vstanced.com/image/A3Xi)
Lanczos3 - no AR (http://upload.vstanced.com/image/A3Uy)
Jinc + AR (http://upload.vstanced.com/image/A3UJ)
super-xbr100 + AR (http://upload.vstanced.com/image/A3Xq)
NGU Anti-Alias very high (http://upload.vstanced.com/image/A3Xo)
NGU Standard very high (http://upload.vstanced.com/image/A3XD)
NGU Sharp very high (http://upload.vstanced.com/image/A3XA)
Bilinear (Nvidia Shield upscaling algorithm) (http://upload.vstanced.com/image/A3Ue)
image enhancements:
Saving Private Ryan:
Native Original (http://upload.vstanced.com/image/ASKx)
sharpen edges (4.0) + AR (http://upload.vstanced.com/image/ASKj)
crispen edges (3.0) + AR (http://upload.vstanced.com/image/ASKm)
LumaSharpen (1.50) + AR (http://upload.vstanced.com/image/ASKu)
AdaptiveSharpen (1.5) + LL + AR (http://upload.vstanced.com/image/ASKf)
upscaling refinement:
Original Castle Image (before 50% downscale) (http://madvr.com/doom9/castle/CastleBig.png)
Downscaled Castle Image resized using super-xbr100 (http://madvr.com/doom9/castle/ScalingAlgos/CastleSuperXbr.png)
super-xbr100 + FineSharp (4.0) (http://madvr.com/doom9/castle/Sharpening/CastleSuperXbrFineSharp.png)
super-xbr100 + SuperRes (4) (http://madvr.com/doom9/castle/Sharpening/CastleSuperXbrHqSuperRes.png)
super-xbr100 + AdaptiveSharpen (0.8) (http://madvr.com/doom9/castle/Sharpening/CastleSuperXbrAdaptiveSharpen.png)
reduce banding artifacts:
Demonstration of Debanding (http://madshi.net/madVR/debandComparison.png)
1080p Blu-ray Credits:
Original (http://upload.vstanced.com/image/ASwL)
Debanding low (http://upload.vstanced.com/image/ASw2)
Debanding medium (http://upload.vstanced.com/image/ASwd)
Debanding high (http://upload.vstanced.com/image/ASwE)
reduce ringing artifacts:
Lighthouse Top:
No Deringing (http://madvr.com/doom9/dering/lightHouseNoDering.png)
madVR Deringing (http://madvr.com/doom9/dering/lightHouse9019.png)
DVD Animated:
No Deringing (http://upload.vstanced.com/images/2018/09/12/99cfb5e23912b5309002626b9c2011ab.png)
madVR Deringing (http://upload.vstanced.com/images/2018/09/12/a9d4fe409e683d8858ec1d71d65b2dfd.png)
reduce compression artifacts:
Animated:
NGU Sharp very high (http://upload.vstanced.com/image/A39G)
NGU Sharp very high + RCA very high / strength:8 (http://upload.vstanced.com/image/A39F)
Music Video:
Original (http://upload.vstanced.com/image/AClM)
RCA very high / strength:12 (http://upload.vstanced.com/image/AClc)
reduce random noise:
Saving Private Ryan:
Original (http://upload.vstanced.com/image/ASKr)
Denoising strength: 2 (http://upload.vstanced.com/image/ASKw)
Denoising strength: 3 (http://upload.vstanced.com/image/ASK0)
Denoising strength: 4 (http://upload.vstanced.com/image/ASKk)
Denoising strength: 5 (http://upload.vstanced.com/image/ASK7)
Lord of War:
Original (http://upload.vstanced.com/image/ACYa)
Denoising strength: 1 (http://upload.vstanced.com/image/ACYc)
Denoising strength: 2 (http://upload.vstanced.com/image/ACYs)
Denoising strength: 3 (http://upload.vstanced.com/image/ACY1)
Denoising strength: 4 (http://upload.vstanced.com/image/ACYE)
dithering:
Dithering to 2-bits:
2 bit Ordered Dithering (http://madshi.net/2bitOrderedDithering.png)
2 bit No Dithering (http://madshi.net/2bitNoDithering.png)
Some images were originally posted by madshi. The remaining were provided by me. Thanks to quietvoid for the Spears & Munsil Demo Footage images, huhn for the "DVD Animated" deringing submission, Neo-XP for the color tweaks for fire & explosions and highlight recovery images, and Soulnight for the dynamic clipping images.
This tool (https://www.diffchecker.com/image-diff) can be used to highlight the parts of the image that have been changed.
The link name will appear on the browser tab and at the bottom of the image.
3D LUT gamut correction:
Original - No 3D LUT (http://upload.vstanced.com/image/A35T)
3D LUT Applied (http://upload.vstanced.com/image/A35Z)
tone map HDR using pixel shaders:
2,890 nits BT.2020 -> 150 nits BT.709 (480 target nits) (highlight recovery strength: high) (http://upload.vstanced.com/images/2019/12/07/6e9311eb9c06249b9e46e7e397abc98b.png)
3,531 nits BT.2020 -> 150 nits BT.709 (480 target nits) (highlight recovery strength: high) (http://upload.vstanced.com/images/2019/12/07/8c9468de288d286dae09d60ec88f4331.png)
Mad Max Fury Road (HDR to SDR):
color tweaks for fire & explosions: disabled (http://upload.vstanced.com/image/AC57)
color tweaks for fire & explosions: balanced (http://upload.vstanced.com/image/AC5f)
color tweaks for fire & explosions: high (http://upload.vstanced.com/image/AC5h)
Batman v Superman (HDR to SDR):
highlight recovery strength: none (http://upload.vstanced.com/image/A3GJ)
highlight recovery strength: medium (http://upload.vstanced.com/image/A3Gx)
X-Men Apocalypse (HDR to SDR):
dynamic clipping: disabled (http://upload.vstanced.com/image/ACoR)
dynamic clipping: enabled (http://upload.vstanced.com/image/ACoH)
no tone mapping: clipping (http://upload.vstanced.com/image/ACAn)
Star Wars The Last Jedi (HDR to SDR):
measure each frame: disabled (http://upload.vstanced.com/image/AC4K)
measure each frame: enabled (http://upload.vstanced.com/image/AC4N)
Spears & Munsil UHD HDR Benchmark 10,000 nits MaxCLL (HDR to SDR):
dynamic target nits: Disabled (http://upload.vstanced.com/image/AFJS)
dynamic target nits: Enabled (http://upload.vstanced.com/image/AFJ4)
Spears & Munsil UHD HDR Benchmark 10,000 nits MaxCLL (HDR10 Passthrough):
LG C8's Static Tone Mapping (http://upload.vstanced.com/image/AFMI)
LG C8's Static Tone Mapping + madVR's Dynamic Tone Mapping (http://upload.vstanced.com/image/AFMO)
Spears & Munsil UHD HDR Benchmark 10,000 nits MaxCLL (HDR10 Passthrough):
LG C8's Static Tone Mapping (http://upload.vstanced.com/image/AFMT)
LG C8's Static Tone Mapping + madVR's Dynamic Tone Mapping (http://upload.vstanced.com/image/AFMw)
LG C8's Dynamic Tone Mapping On (http://upload.vstanced.com/image/AFMr)
LG C8's Dynamic Tone Mapping On + madVR's Dynamic Tone Mapping (http://upload.vstanced.com/image/AFMZ)
chroma upscaling:
Comparison of Chroma Upscaling Algorithms (https://forum.doom9.org/showthread.php?p=1817934#post1817934)
image downscaling:
Sunset - 4K -> 1080p:
DXVA2 (Nvidia) (http://upload.vstanced.com/image/A39H)
Bicubic150 + LL + AR (http://upload.vstanced.com/image/A393)
SSIM 1D 100% + LL + AR (http://upload.vstanced.com/image/A39D)
Jinc + LL + AR (http://upload.vstanced.com/image/A39q)
image upscaling:
Clown:
Bilinear (http://madvr.com/doom9/clown/clownBilinear.png)
Bicubic (http://madvr.com/doom9/clown/clownBicubic.png)
Lanczos4 (http://madvr.com/doom9/clown/clownLanczos4.png)
Jinc (http://madvr.com/doom9/clown/clownJinc.png)
image doubling:
Note on image doubling: The "Original 1080p" images in the comparisons below can make for a difficult reference because Photoshop tends to alter image detail significantly when downscaling. The color is also a little different. These images are still available as a reference as to how sharp the upscaled image should appear.
Video Game Poster:
Original 1080p (http://upload.vstanced.com/image/A3U1)
Photoshop Downscaled 480p (http://upload.vstanced.com/image/A3XB)
Lanczos3 - no AR (http://upload.vstanced.com/image/A3Xg)
Jinc + AR (http://upload.vstanced.com/image/A3XQ)
super-xbr100 + AR (http://upload.vstanced.com/image/A3XP)
NGU Anti-Alias very high (http://upload.vstanced.com/image/A3XF)
NGU Standard very high (http://upload.vstanced.com/image/A3X9)
NGU Sharp very high (http://upload.vstanced.com/image/A3X5)
American Dad:
Original (http://madshi.net/madVR/AmericanDad/AmericanDadOrg.png)
Jinc + AR (http://madshi.net/madVR/AmericanDad/AmericanDadJinc.png)
super-xbr100 + AR (http://madshi.net/madVR/AmericanDad/AmericanDadSuperXbr.png)
NNEDI3 256 neurons + SuperRes (4) (http://madshi.net/madVR/AmericanDad/AmericanDadNNEDI256SR4.png)
NGU Sharp very high (http://madshi.net/madVR/AmericanDad/AmericanDadNG1.png)
Wall of Books:
Original 480p (http://upload.vstanced.com/image/A3XU)
Lanczos3 - no AR (http://upload.vstanced.com/image/A3X3)
Jinc + AR (http://upload.vstanced.com/image/A3XH)
super-xbr100 + AR (http://upload.vstanced.com/image/A3XC)
NGU Anti-Alias very high (http://upload.vstanced.com/image/A3XR)
NGU Standard very high (http://upload.vstanced.com/image/A3X4)
NGU Sharp very high (http://upload.vstanced.com/image/A3XS)
Comic Book:
Original 1080p (http://upload.vstanced.com/image/A3Us)
Photoshop Downscaled 540p (http://upload.vstanced.com/image/A3P2)
Lanczos3 - no AR (http://upload.vstanced.com/image/A3Pt)
Jinc + AR (http://upload.vstanced.com/image/A3Pa)
super-xbr100 + AR (http://upload.vstanced.com/image/A3Ps)
NGU Anti-Alias very high (http://upload.vstanced.com/image/A3PM)
NGU Standard very high (http://upload.vstanced.com/image/A3P1)
NGU Sharp very high (http://upload.vstanced.com/image/A3Pc)
Corporate Photo:
Original 1080p (http://upload.vstanced.com/image/A3Uc)
Photoshop Downscaled 540p (http://upload.vstanced.com/image/A3Xi)
Lanczos3 - no AR (http://upload.vstanced.com/image/A3Uy)
Jinc + AR (http://upload.vstanced.com/image/A3UJ)
super-xbr100 + AR (http://upload.vstanced.com/image/A3Xq)
NGU Anti-Alias very high (http://upload.vstanced.com/image/A3Xo)
NGU Standard very high (http://upload.vstanced.com/image/A3XD)
NGU Sharp very high (http://upload.vstanced.com/image/A3XA)
Bilinear (Nvidia Shield upscaling algorithm) (http://upload.vstanced.com/image/A3Ue)
image enhancements:
Saving Private Ryan:
Native Original (http://upload.vstanced.com/image/ASKx)
sharpen edges (4.0) + AR (http://upload.vstanced.com/image/ASKj)
crispen edges (3.0) + AR (http://upload.vstanced.com/image/ASKm)
LumaSharpen (1.50) + AR (http://upload.vstanced.com/image/ASKu)
AdaptiveSharpen (1.5) + LL + AR (http://upload.vstanced.com/image/ASKf)
upscaling refinement:
Original Castle Image (before 50% downscale) (http://madvr.com/doom9/castle/CastleBig.png)
Downscaled Castle Image resized using super-xbr100 (http://madvr.com/doom9/castle/ScalingAlgos/CastleSuperXbr.png)
super-xbr100 + FineSharp (4.0) (http://madvr.com/doom9/castle/Sharpening/CastleSuperXbrFineSharp.png)
super-xbr100 + SuperRes (4) (http://madvr.com/doom9/castle/Sharpening/CastleSuperXbrHqSuperRes.png)
super-xbr100 + AdaptiveSharpen (0.8) (http://madvr.com/doom9/castle/Sharpening/CastleSuperXbrAdaptiveSharpen.png)
reduce banding artifacts:
Demonstration of Debanding (http://madshi.net/madVR/debandComparison.png)
1080p Blu-ray Credits:
Original (http://upload.vstanced.com/image/ASwL)
Debanding low (http://upload.vstanced.com/image/ASw2)
Debanding medium (http://upload.vstanced.com/image/ASwd)
Debanding high (http://upload.vstanced.com/image/ASwE)
reduce ringing artifacts:
Lighthouse Top:
No Deringing (http://madvr.com/doom9/dering/lightHouseNoDering.png)
madVR Deringing (http://madvr.com/doom9/dering/lightHouse9019.png)
DVD Animated:
No Deringing (http://upload.vstanced.com/images/2018/09/12/99cfb5e23912b5309002626b9c2011ab.png)
madVR Deringing (http://upload.vstanced.com/images/2018/09/12/a9d4fe409e683d8858ec1d71d65b2dfd.png)
reduce compression artifacts:
Animated:
NGU Sharp very high (http://upload.vstanced.com/image/A39G)
NGU Sharp very high + RCA very high / strength:8 (http://upload.vstanced.com/image/A39F)
Music Video:
Original (http://upload.vstanced.com/image/AClM)
RCA very high / strength:12 (http://upload.vstanced.com/image/AClc)
reduce random noise:
Saving Private Ryan:
Original (http://upload.vstanced.com/image/ASKr)
Denoising strength: 2 (http://upload.vstanced.com/image/ASKw)
Denoising strength: 3 (http://upload.vstanced.com/image/ASK0)
Denoising strength: 4 (http://upload.vstanced.com/image/ASKk)
Denoising strength: 5 (http://upload.vstanced.com/image/ASK7)
Lord of War:
Original (http://upload.vstanced.com/image/ACYa)
Denoising strength: 1 (http://upload.vstanced.com/image/ACYc)
Denoising strength: 2 (http://upload.vstanced.com/image/ACYs)
Denoising strength: 3 (http://upload.vstanced.com/image/ACY1)
Denoising strength: 4 (http://upload.vstanced.com/image/ACYE)
dithering:
Dithering to 2-bits:
2 bit Ordered Dithering (http://madshi.net/2bitOrderedDithering.png)
2 bit No Dithering (http://madshi.net/2bitNoDithering.png)