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View Full Version : Dirt Removal , higher bit depths ?


poisondeathray
25th January 2018, 03:48
Regarding RemoveDirt/RemoveDirtMC , is there a way to "convince" them to work at 10bit or 16bit

(A bonus is the x64 version works, which avisynth seemingly lacks :confused:)

I refer to these

RemoveDirtVS
https://forum.doom9.org/showthread.php?t=169771

2nd post, pinterf
https://forum.doom9.org/showthread.php?t=171842

Whenever I use something other than YUV420P8 or YUV422P8, I get errors like


SCSelect: Only planar YV12 and YUY2 colorspaces are supported


I have a feeling that since RemoveDirtVS is based on the avisynth version, it would need to be rewritten to support additional pixel formats ?