poisondeathray
25th January 2018, 03:48
Regarding RemoveDirt/RemoveDirtMC , is there a way to "convince" them to work at 10bit or 16bit
(A bonus is the x64 version works, which avisynth seemingly lacks :confused:)
I refer to these
RemoveDirtVS
https://forum.doom9.org/showthread.php?t=169771
2nd post, pinterf
https://forum.doom9.org/showthread.php?t=171842
Whenever I use something other than YUV420P8 or YUV422P8, I get errors like
SCSelect: Only planar YV12 and YUY2 colorspaces are supported
I have a feeling that since RemoveDirtVS is based on the avisynth version, it would need to be rewritten to support additional pixel formats ?
(A bonus is the x64 version works, which avisynth seemingly lacks :confused:)
I refer to these
RemoveDirtVS
https://forum.doom9.org/showthread.php?t=169771
2nd post, pinterf
https://forum.doom9.org/showthread.php?t=171842
Whenever I use something other than YUV420P8 or YUV422P8, I get errors like
SCSelect: Only planar YV12 and YUY2 colorspaces are supported
I have a feeling that since RemoveDirtVS is based on the avisynth version, it would need to be rewritten to support additional pixel formats ?