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Groucho2004
15th March 2021, 10:02
Is this a known issue?

https://i.imgur.com/QQz91Mp.png

CPU usage underreported by 50%. Nothing else was running.First time I see this. Is the utilisation on the right picture an average or a snapshot?

wonkey_monkey
15th March 2021, 11:33
It's a snapshot. The graph was pretty constant at around 50% for an extended period of time, and nothing else was using a significant amount of CPU.

The plugin I was testing is internally multithreaded. If I use all available threads (12), AVSMeter reports about 70-75% usage while Task Manager says 100%. The above screenshot was using 4 threads, under which circumstances AVSMeter reports about 50% of what Task Manager does, which remains the case for 1 or 2 threads as well.

The framerate of the plugin tails off with more threads (which is what I was testing) which I think is down to a RAM bottleneck. Maybe AVSMeter's way of measuring usage doesn't include all that time spent waiting, or something?

CPU is Intel(R) Core(TM) i7-9850H CPU @ 2.60GHz

Groucho2004
15th March 2021, 14:35
Maybe AVSMeter's way of measuring usage doesn't include all that time spent waiting, or something?

CPU is Intel(R) Core(TM) i7-9850H CPU @ 2.60GHz
AVSMeter uses the same API as TaskManager to determine CPU usage and I doubt that it saw changed since Windows 7. Have you tried to create a log file and look at CPU usage spikes?
Can you post the script and let me know which plugins are needed?

wonkey_monkey
15th March 2021, 20:19
It seems to be some quirk of Task Manager/Windows 10

A simple script (e.g. blur(1)) saturates one logical CPU and AVSMeter reports 8% utlisation. Task Manager's Performance and Processes tabs show 16%, but in the Details tab it only shows 8%.

It's the same with SuperPi. I'll delete my other posts as it's clearly not AVSMeter's fault.

wonkey_monkey
25th March 2021, 12:28
Could AVSMeter be given the facility to fetch audio as well as/instead of video? E.g. just call GetAudio for each frame's audio.

Groucho2004
25th March 2021, 17:31
Could AVSMeter be given the facility to fetch audio as well as/instead of video? E.g. just call GetAudio for each frame's audio.Can you elaborate on "fetch audio"? Do you just want the statistics?

wonkey_monkey
25th March 2021, 18:17
Yeah, just an option to have it call GetAudio so that it accounts for audio processing time.

Although, maybe even the most complicated audio processing is so fast that it wouldn't be likely to give very useful results, and should instead be performed internally by a plugin during development...

Groucho2004
29th March 2021, 16:12
Although, maybe even the most complicated audio processing is so fast that it wouldn't be likely to give very useful results, and should instead be performed internally by a plugin during development...That's what I think as well, probably not worth the effort.

Groucho2004
31st March 2021, 18:24
v3.0.9.0
- Updated libcpuid (Intel Rocket Lake, AMD Ryzen Milan)

DiablosDemon
28th May 2021, 01:55
I'm starting to do some more film restoration work after about 6 months off. I replaced my CPU with a Ryzen 5900X. When running AVSmeter64 all 12 of my cores are maxed out at 4500Mhz (not sure CPU is designed for this) which puts my VRMs at 100% (not good I don't think) The completion time is about 4hrs. When running the script with AVSR64 only one core runs at 4500Mhz the rest are between 2500 and 3000Mhz. VRMs are now at 65% which is OK. Completion time is now about 13hrs. What is AVSmetr64 doing to the CPU to max out ALL the cores and is the CPU designed to do this? I'm using AMD Ryzen Master to see CPU speeds and VRM %. Switching CPUs did cut my completion time about in half which I'm very happy about.

Dogway
23rd June 2021, 11:52
v3.0.9.0 crashes when using avsresize_r7: "z_ConvertFormat(pixel_type="YUV420P16",colorspace_op="601:601:170M:l=>709:601:709:l", dither_type="none")"
v3.0.2.0 reports the next error message.
I'm on Win7 SP1 x64. No prob on avspmod.

https://i.ibb.co/sbv6syG/avsresize-r7.png

DiablosDemon
5th July 2021, 00:59
Anyone heard from Groucho2004? It's been more than 3 months since his last post.

Thundik81
27th September 2021, 17:38
I hope he's okay!

FranceBB
29th September 2021, 06:40
Yeah... it's now 182 days, so 5 months and 4 weeks since his last post on Doom9.
I'm beginning to worry now. He's been around for years, I can't believe he would just leave like this, out of the blue, without saying anything to anyone.
I mean, it's not something he would do.
I very much hope he's just taking a break and he'll be back and nothing bad happened to him... :(

DTL
4th February 2022, 22:25
Can the Windows 10 accelerator performance % be added:
GPU->CUDA
GPU->VideoEncode
GPU->VideoDecode
GPU->Compute_0/Compute_1 (still not sure if it need to be separated or simply sum of %) ?