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View Full Version : Processing A Plane


vcmohan
9th January 2017, 14:00
In RGB32, RGB64 or Planar YUVA input values for A plane are available. I do not find any difference between RGB24 and RGB32 outputs in vdub. I am wondering with what location accuracy I need to process A plane. Is nearest neighbour enough? Adding one more plane ( for instance, in my plugins for rotation or reform or Barrel distortion) adds time for processing but seemingly it has no effect on output.

Wilbert
9th January 2017, 14:11
In RGB32, RGB64 or Planar YUVA input values for A plane are available. I do not find any difference between RGB24 and RGB32 outputs in vdub.
I thought that Virtualdub didn't do anything with the alpha channel. It's a good question though.

shekh
9th January 2017, 15:24
Alpha is almost entirely new in FilterMod only, before it did not exist.
But it is still ignored on avs source.

Is nearest neighbour enough?

IMO you have choice: process it the same as RGB/Y, or ignore it, or have and option.