View Full Version : FQSharp dependencies?
bxyhxyh
26th September 2016, 21:43
Ok. My hard drive crashed and I installed my OS again.
And installing avisynth and plugins.
But FQSharp doesn't get loaded automatically. When I use Loadplugin it says "Module not found. Install missing library?"
downloaded from here http://www.avisynth.nl/users/vcmohan/index.html and I've downloaded libfftw3f-3.dll as well.
Then I've downloaded libfftw3f-3.dll from here ftp://ftp.fftw.org/pub/fftw/fftw-3.3.5-dll32.zip
Still the same.
Does it need some runtime environments?
Groucho2004
26th September 2016, 21:53
"AVSMeter (http://forum.doom9.org/showthread.php?t=165528) -avsinfo" will tell you what's wrong.
FranceBB
26th September 2016, 21:59
Besides, keep in mind that FFTW goes to system32 and syswow64, not in the avisynth plugins folder.
bxyhxyh
27th September 2016, 08:07
Thanks, avsmeter helps.
And it needed Microsoft Visual Studio 2010 Runtime Distributable
StainlessS
27th September 2016, 17:01
Then I've downloaded libfftw3f-3.dll from here ftp://ftp.fftw.org/pub/fftw/fftw-3.3.5-dll32.zip
ie, 3.3.5
bxyhxyh,
Does FQSharp work ok now ?
Saw this quote today (perhaps some dll's using new v3.3.5 FFTW will have problems).
fftw 3.3.5 support (changed function names, 3.3.4 still OK), see http://www.fftw.org/download.html
From here:- http://forum.doom9.org/showthread.php?p=1762741#post1762741
Groucho2004
27th September 2016, 17:23
ie, 3.3.5
bxyhxyh,
Does FQSharp work ok now ?
Saw this quote today (perhaps some dll's using new v3.3.5 FFTW will have problems).
From here:- http://forum.doom9.org/showthread.php?p=1762741#post1762741
Judging from the release notes (http://www.fftw.org/release-notes.html), the API has no change that would break backward compatibility. Also, comparing the fftw3.h headers doesn't show any potential issues.
StainlessS
27th September 2016, 17:28
Thanks G2K4, I was reluctant to download and install 3.3.5. Now all A.O.K.
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