FranceBB
26th July 2016, 01:15
Hi!
Some filters like FFT3D use the fast Fourier transform to get frequencies out of an image and get rid of the ones identified as noise.
My question is: why don't they use the Fast Discrete Cosine Transform instead?
FDCT is periodic in 2π instead of π, it has less discontinuity points and it's not in the complex domain (imaginary numbers).
So... why don't they use the FDCT instead?
Would be useful to make something like FDCT3D?
(It's 2.13 AM, I can't sleep and I started thinking about this xD)
Some filters like FFT3D use the fast Fourier transform to get frequencies out of an image and get rid of the ones identified as noise.
My question is: why don't they use the Fast Discrete Cosine Transform instead?
FDCT is periodic in 2π instead of π, it has less discontinuity points and it's not in the complex domain (imaginary numbers).
So... why don't they use the FDCT instead?
Would be useful to make something like FDCT3D?
(It's 2.13 AM, I can't sleep and I started thinking about this xD)