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View Full Version : GPU-based frameservers


Youka
8th June 2016, 16:50
Do frameservers exist which work as much as possible on GPU?

Like the source filter uploads file contents to vram, then decoding and filtering happens with OpenGL, OpenCL or Cuda and finally the results get rendered on a window.
Between stages just the ID of the 2D texture gets passed and contexts are active all the time. No need to download when the target isn't a file but the media player itself.

I need extremely high performance to display 4k images with 60 or even 100 fps.