MysteryX
7th June 2016, 06:54
Where can I find the implementation details of Spline16 and Spline36?
In case someone has the time to recode them as HLSL shaders.
I might give a try of processing planar data and doing YV12-YV24 conversion via shaders, but then HLSL Spline36 would need to be implemented. I found Bicubic to soften the chroma too much.
In case someone has the time to recode them as HLSL shaders.
I might give a try of processing planar data and doing YV12-YV24 conversion via shaders, but then HLSL Spline36 would need to be implemented. I found Bicubic to soften the chroma too much.