View Full Version : VapourSynth macOS Installer (Archive)
Selur
7th April 2018, 06:38
btw. for those interested I adjusted the scripts over at https://github.com/Selur/VapoursynthScriptsInHybrid to only use eedi3m and znedi3 when they are available and use the default eedi3 and nnedi3 otherwise, so they should work fine with the installer.
simply place them into your '/Library/Frameworks/VapourSynth.framework/lib/python3.6/site-packages/' folder
Cu Selur
l33tmeatwad
8th April 2018, 15:01
What I meant was NumPy (http://www.numpy.org) proper, since the installer also has its own site-packages folder in which you have to put all libraries you want to use(for example some functions which use arange would throw an error since numpy is missing, even if it's correctly installed by pip). Might be me doing something wrong however.
The VapourSynth install has it's own python separate from the system python. I can try to get it setup, but I will need some way to test it if you could provide something.
Mad_Hatter
8th April 2018, 16:34
The VapourSynth install has it's own python separate from the system python. I can try to get it setup, but I will need some way to test it if you could provide something.
Sure. Put kagefunc.py (https://github.com/Irrational-Encoding-Wizardry/kagefunc/blob/master/kagefunc.py) into vapoursynth site-packages, create new script importing it and use adaptive_grain(). The script would end up looking like this:
import vapoursynth as vs
from vapoursynth import core
import kagefunc as kgf
src = core.std.BlankClip(format=vs.YUV420P8, length=1000, color=[255, 128, 128])
final = kgf.adaptive_grain(src)
final.set_output()
foxyshadis
10th April 2018, 04:49
Off topic but thanks for pointing me to kagefunc, there's some cool stuff in there.
Mad_Hatter
15th May 2018, 17:51
Is there any update on wobbly addition? Since compiling it manually causes it to fail even with --prefix=/Library/Frameworks/VapourSynth.framework
Selur
15th May 2018, 18:18
afaik l33tmeatwad is out of order atm. due to personal reasons.
Hopefully he'll be back soon.
l33tmeatwad
17th May 2018, 14:52
I will attempt to get back onto adding things to this pack as soon as I can, however some will be more complicated than others as not all are out of the box ready to compile on macOS. Wobbly for example, is not setup in a way to compile to an .app package for macOS, which makes things complicated when it comes to releasing it as part of this package. I have successfully compiled it before and had it working before via command prompt to launch it, but I need to adjust it to work as a .app so it's easier to distribute. The plugins that are more complicated or that refuse to compile will go on the delayed list so I can get as much added as possible and I will revisit the others as I have time to figure them out. If anyone else is able to help compile things that can be added (using macOS 10.10) please contact me, it would a huge help to this project.
Selur
13th June 2018, 18:10
@mods: please close thread and its superseded by
https://forum.doom9.org/showthread.php?p=1844449
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