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View Full Version : Bluray authoring: Could I add some image files into BDMV folder?


rhbc73
1st November 2014, 11:58
Hi,

I'm developing BD-J menu for Bluray authoring. As you know resources used by BD-J menu are usually included in corresponding JAR files, but for some reason I can't do this.

So I have to put several png images into a DBMV folder and when BD-J menu is run, read them out from file system.

I've checked BDMV application specification roughly, it only says what files should be in each folder, like videos should be in STREAMS, playlists in PLAYLIST. So I'd like to know if I could put these images into AUXDATA which is said to contain bonus contents. (actually I've only seen sound.bdmv and some font files could be placed in that folder, but no one mentioned if any other file could be placed in this folder)

So what I'm worrying about is, although I could definitely put images into that folder and burn a Bluray disc. Is it possible that when it's played on some players, because those images are not file types SHOULD be in that folder, then BD-J JAR code fails to read them?

Thanks for your help

rik1138
4th November 2014, 04:56
You'd put them in a sub-folder of the JAR folder... Look at almost any studio Blu-ray that's Java based, the PNGs used for the menus are usually not in the .JAR files themselves, but in folders inside the JAR folder (usually with folder names like 88888 and 10008, etc... Not sure if the 5-digit number is any kind of requirement or not...)

I think what can be placed in AUXDATA is limited to fonts and sounds like you've seen, maybe a few other things, but I don't think it's a free-for-all storage folder... (And I'm not sure if you can access it either...)