View Full Version : 64-bit?
asarian
17th September 2014, 02:04
Odd. I see no 64-bit AviSynth. I can only find an unofficial 64-bit version of AviSynth+ (http://forum.doom9.org/showthread.php?t=168856)
Is that the one we're supposed to use? Or am I missing something obvious? :)
Thx.
LoRd_MuldeR
17th September 2014, 02:21
I think "official" Avisynth does not support 64-Bit currently. I don't know, if there are any plans for an official 64-Bit version.
Anyway, there are some "unofficial" 64-Bit builds of Avisynth listed here:
http://avisynth.nl/index.php/Main_Page#Unofficial_builds
asarian
17th September 2014, 02:28
I think "officia"l Avisynth does not support 64-Bit currently. I don't know, if there are any plans for an official 64-Bit version.
Anyway, there are some "unofficial" 64-Bit builds listed here:
http://avisynth.nl/index.php/Main_Page#Unofficial_builds
Thx. Yeah, that page leads to the one 64-bit version I could find.
And I hope there are plans. Even with process separation, I can barely keep Full-HD content within memory bounds. Imagine what will happen when 4k content hits the street! :)
Reel.Deel
17th September 2014, 02:45
Regarding all of the unofficial versions, 64-bit version of AviSynth+ is probably the most sane version to date. It supports new planar colorspaces and other features available in 2.6, it also supports the older 64-bit plugins while none of the other versions support the new 64-bit plugins introduced in AVS+ (http://forum.doom9.org/showthread.php?t=169832). There's a post by ultim explaining why AviSynth+ is superior to all other 64-bit versions but unfortunately I cannot find it. :/
tl;dr - Use AviSynth+ and forget about the other crappy 64-bit versions :)
asarian
17th September 2014, 02:54
Regarding all of the unofficial versions, 64-bit version of AviSynth+ is probably the most sane version to date. It supports new planar colorspaces and other features available in 2.6, it also supports the older 64-bit plugins while none of the other versions support the new 64-bit plugins introduced in AVS+ (http://forum.doom9.org/showthread.php?t=169832). There's a post by ultim explaining why AviSynth+ is superior to all other 64-bit versions but unfortunately I cannot find it. :/
tl;dr - Use AviSynth+ and forget about the other crappy 64-bit versions :)
Thx. :) I'm still just a bit wary replacing my (stable) 32-bit 2.6 AviSynth. Especially since I'm using an MT version of it (which will probably not mesh well with AS+, I reckon).
Reel.Deel
17th September 2014, 03:04
Ok, just for reference here's the post by ultim I mentioned earlier: http://forum.doom9.org/showpost.php?p=1655071&postcount=297
Also this post by tp7: http://forum.doom9.org/showpost.php?p=1655121&postcount=300
asarian
17th September 2014, 04:37
Ok, just for reference here's the post by ultim I mentioned earlier: http://forum.doom9.org/showpost.php?p=1655071&postcount=297
Also this post by tp7: http://forum.doom9.org/showpost.php?p=1655121&postcount=300
Thx for the links. :)
Perhaps you know, can AS+ be used with 64-bit MT too?
feisty2
17th September 2014, 12:12
tho winnt x64 can run both ia32 and x64 programs, but an x64 program can not call ia32 dlls, so all plugins called by avs x64 gotta be x64 binaries, u can't use ur old ia32 dlls on avs x64, and there're still lots of plugins not available for x64 binaries, so u gotta compile x64 binaries urself, that could be a pain in the ass
asarian
17th September 2014, 16:19
tho winnt x64 can run both ia32 and x64 programs, but an x64 program can not call ia32 dlls, so all plugins called by avs x64 gotta be x64 binaries, u can't use ur old ia32 dlls on avs x64, and there're still lots of plugins not available for x64 binaries, so u gotta compile x64 binaries urself, that could be a pain in the ass
Hmm, I used to do a lot of compiling on FreeBSD; for Windoze, though, I dunno, never really done it. I suspect it will be harder, though.
Groucho2004
17th September 2014, 16:27
tho winnt ... u can't use ur old ... u gotta compile x64 binaries urself
Keyboard malfunction? :rolleyes:
You can't just compile 64 Bit plugins, in most cases the code needs to be properly ported to 64 Bit.
feisty2
17th September 2014, 16:50
Keyboard malfunction? :rolleyes:
You can't just compile 64 Bit plugins, in most cases the code needs to be properly ported to 64 Bit.
oops, I donno much about filter development, I still ain't done one single avs plugin yet, but programs I dealt with, most of them can just be recompiled to x64 in vs2013, just change a little parameter in building properties then everything is okay unless there're asm parts mixed in c/cpp code which seems pretty common among filter plugins, that's why I said that's a pain in the ass
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