View Full Version : Unable to use AviSynth+
Elegant
25th August 2014, 05:18
Whenever I attempt to load an avs file, be it through MeGUI or through the AviSynth+ version of AvsPMod, the program just hangs. The issue does not occur using the 2.6.0a5 MT version however. Anyone know what might be causing the issue?
Sparktank
25th August 2014, 06:51
If you posted more info like your script and OS, people might be able to help more.
the AvsPMod thread should have some links to download some patches for AVS+ usage.
Also make sure you're still using x86 plugins with x86 programs.
If you're using something like DirectShowSource, it might be loading x64 instead of x86.
Though, I'm not too sure about that, as I don't use DSS or DSS2 very often. I'm just guessing.
If I can't index with DGdecNV, then I use FFMS2 (of which there are x86 & x64 versions available).
Try using x86 FFMS2 to ensure you're using x86 AVS+ (as I believe it installs both x86 + x64).
Elegant
25th August 2014, 07:08
OS: Windows 7 (x64)
I'm using the version of AvsPMod found on the AviSynth+ website that supports it. This issue seems to occur regardless of the input:
LoadPlugin("C:\Program Files (x86)\MeGUI\tools\dgindex\DGDecode.dll")
DGDecode_mpeg2source("E:\Output\VTS_01_4.d2v", info=3)
LoadPlugin("C:\Program Files (x86)\MeGUI\tools\ffms\ffms2.dll")
FFVideoSource("L:\MOVIE\BDMV\STREAM\00508.m2ts", cachefile="E:\Output\Movie.ffindex", fpsnum=24000, fpsden=1001, threads=1)
MeGUI and AvsPMod by default use x86 version of AviSynth and then that would in turn use the plugins directory and not the plugins64 directory so that shouldn't be a concern. There should also be no concern of the x64 version of the plugin being loaded as the x86 has been loaded. Again, this hangs upon opening the avs file. I can encode just fine using x264 but I would prefer the ability to see what my work will look like instead of encoding blind.
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