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View Full Version : LimitedSharpenFaster() and grain preservation


Witzig
17th August 2014, 16:47
I'm using the sharpener LimitedSharpenFaster():

LimitedSharpen( float "ss_x", float "ss_y", int "dest_x", int "dest_y",
\ int "Smode", int "strength", int "radius",
\ int "Lmode", bool "wide", int "overshoot",
\ bool "soft", int "edgemode", bool "special",
\ int "exborder" )

I was wondering what settings are the most important for grain preservation when going from full BluRay source to 720p? So what settings are important to keep high/low?

I'm testing myself but help is very much appreciated. Thank you!


LimitedSharpenFaster can be found here: http://forum.doom9.org/showthread.php?t=84196

Bloax
17th August 2014, 17:13
Perhaps you would be more interested in FineSharp (http://forum.doom9.org/showpost.php?p=1569035&postcount=2) rather than LSF in this case?

Witzig
17th August 2014, 17:21
Perhaps you would be more interested in FineSharp (http://forum.doom9.org/showpost.php?p=1569035&postcount=2) rather than LSF in this case?

Thanks a lot. I'll definitely give this a try! Question about parameters still stands though.