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Jamaika
15th October 2024, 09:44
What does it mean?
[avisynth @ 0000023dbcab78e0] Input audio sample format must be float.
I have no idea how to use it.
AudioBoost(4.0, 0.95, 1, true)

#define SAMPLE_FLOAT ???

LigH
15th October 2024, 09:46
http://avisynth.nl/index.php/ConvertAudio
ConvertAudioToFloat()
AudioBoost()

Jamaika
15th October 2024, 10:14
I don't know if it works correctly but you can test it. :D
https://www.sendspace.com/file/1vnpbw

AVISource("AudioBoost.avi")

# resize the dimensions of the video frame to 320x240
LanczosResize(320, 240)
ConvertAudioToFloat()
AudioBoost(4.0, 0.95, 1, true)

tormento
15th October 2024, 19:39
Is there any modern filter to dehalo properly?

I have tried many and some don't accept YV24 or they simply work so and so.

Any help is welcome.

P.S: Tried FineDehalo and DeHaloAlpha and, oh my god, parameters are such a mess for me.

takla
18th October 2024, 02:43
Is there any modern filter to dehalo properly?


FFT3DFilter(sigma=0, bt=-1, dehalo=0.5)

If bt=-1 doesn't work use bt=1

Selur
18th October 2024, 12:03
LOL, I never noticed that ff3dfilter has a dehalo option. :D (okay, at least on it's own without masking it does not seem that useful)

takla
18th October 2024, 13:19
(okay, at least on it's own without masking it does not seem that useful)

🤷 I found it useful when I used it in the past, where every other DeHalo overcomplicated things for a worse result.

Selur
18th October 2024, 13:36
Did a few tests and to me DeHalo_alpha and FineDeHalo both worked better on my sources.
Did you use some masking? Or did you use cartoon/anime content, where fine details are often a rare thing?

takla
18th October 2024, 13:47
Did you use some masking? Or did you use cartoon/anime content, where fine details are often a rare thing?

No masking. The source was real world camera footage of a PAL TV show. The ringing was very bad. I think they used early digital cameras. The dehalo from FFT3DFilter produced a gloomy like image which I much preferred.

I think I also denoised chroma (for DeRainbow) so FFT3D really came in handy here.

I'd share a clip, but I need to rebuild my desktop, which will take me some months. (Waiting for Black Friday or similar good deal on some parts)

LigH
22nd October 2024, 22:08
AudioBoost 0.2 (https://github.com/LigH-de/AudioBoost/releases/tag/0.2) is now available with both interfaces (C++/2.6-MSVC and C/2.5).

Jamaika
12th January 2025, 19:23
FFT3DFilter(sigma=0, bt=-1, dehalo=0.5)

If bt=-1 doesn't work use bt=1
How to test FFT3DFilter functions for gcc with ffmpeg? Is it possible with win64?
I`m testing:
https://github.com/Klimax/FFT3DFilter
https://github.com/HomeOfAviSynthPlusEvolution/neo_FFT3D
https://github.com/pinterf/fft3dfilter

No success:
AviSource("input_yuv420p.avi", audio=false)
neo_fft3d(sigma=0, bt=1, dehalo=0.5) or
FFT3DFilter(sigma=0, bt=1, dehalo=0.5) <-- Klimax

ffplay + plugins
https://www.sendspace.com/file/tuoe6w