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View Full Version : Simulate the Xbox One 50Hz/60Hz Problem?


qupfer
30th November 2013, 02:22
Hi, maybe you know, the xbox1 has some trouble with "our" european 50Hz System and pull it up to 60Hz.
I have no valid source how the xb does it, but I found the plausible possibility of repeating every fith frame.

Assumed that's true, would this avisynth line be correct for a 50p Source?
selectevery(5,0,1,2,3,4,4).AssumeFPS(60,1)

Thanks

And also assumed, the line is correct. What would be a good way for 25p sources? Make it with
selectevery(1,0,0).AssumeFPS(50,1)
to 50p or there are better ways?

Hope you understand me ;)

poisondeathray
30th November 2013, 23:21
How about ChangeFPS() for either 25p or 50p ? It just deletes frames or adds duplicates

ChangeFPS(60000,1001)


If you had an actual recording then you could analyze the pattern and try to emulate it