torstn
25th November 2013, 21:46
hi it seems theres no such preset available in the current version to choose from ?
i 'd welcome such a preset since i don't have the "know how" to configure the profile myself
i just need this for my hardware player who has the least trouble with baseline
i've found this - its an xml file but i dont know how do i integrate this ? ive also tried to go through the settings manually but it seems to refer to a different version so i cannot find all the options in the config (especially as a newbie
<?xml version="1.0"?>
-<x264Config>
-<encodeOptions>
<mode>AQP</mode>
<parameter>20</parameter>
</encodeOptions>
-<x264Options>
<threads>0</threads>
<deterministic>false</deterministic>
<threadedLookahead>-1</threadedLookahead>
<idcLevel>13</idcLevel>
-<vui>
<sarAsInput>false</sarAsInput>
<sarHeight>1</sarHeight>
<sarWidth>1</sarWidth>
<overscan>undefined</overscan>
<videoFormat>undefined</videoFormat>
<fullRangeSamples>false</fullRangeSamples>
<colorPrimaries>undefined</colorPrimaries>
<transfer>undefined</transfer>
<colorMatrix>undefined</colorMatrix>
<chromaSampleLocation>0</chromaSampleLocation>
</vui>
<referenceFrames>3</referenceFrames>
<gopMaximumSize>250</gopMaximumSize>
<gopMinimumSize>25</gopMinimumSize>
<scenecutThreshold>40</scenecutThreshold>
<bFrames>0</bFrames>
<adaptiveBframeDecision>1</adaptiveBframeDecision>
<bFrameBias>0</bFrameBias>
<bFrameReferences>none</bFrameReferences>
<loopFilter>true</loopFilter>
<loopFilterAlphaC0>0</loopFilterAlphaC0>
<loopFilterBeta>0</loopFilterBeta>
<cabac>false</cabac>
<interlaced>false</interlaced>
<constrainedIntraPrediction>false</constrainedIntraPrediction>
<cqmPreset>flat</cqmPreset>
-<intra4x4Luma>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
</intra4x4Luma>
-<intraChroma>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
</intraChroma>
-<inter4x4Luma>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
</inter4x4Luma>
-<interChroma>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
</interChroma>
-<intra8x8Luma>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
</intra8x8Luma>
-<inter8x8Luma>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
</inter8x8Luma>
-<analyse>
<partitionI4x4>true</partitionI4x4>
<partitionI8x8>false</partitionI8x8>
<partitionP8x8>true</partitionP8x8>
<partitionP4x4>true</partitionP4x4>
<partitionB8x8>true</partitionB8x8>
<dct8x8>false</dct8x8>
<weightedPredictionPframes>none</weightedPredictionPframes>
<weightedPrediction>false</weightedPrediction>
<directPredictionMode>auto</directPredictionMode>
<chromaLumaQuantiserDifference>0</chromaLumaQuantiserDifference>
<motionEstimationMethod>hexagonal</motionEstimationMethod>
<motionVectorSearchRange>16</motionVectorSearchRange>
<motionVectorLength>-1</motionVectorLength>
<motionVectorThreadBuffer>-1</motionVectorThreadBuffer>
<subpixelRefinement>7</subpixelRefinement>
<chromaMotionEstimation>true</chromaMotionEstimation>
<mixedReferences>true</mixedReferences>
<trellis>disabled</trellis>
<fastPSkip>true</fastPSkip>
<dctDecimate>true</dctDecimate>
<psychoRdo>1</psychoRdo>
<noiseReduction>0</noiseReduction>
<interLumaDeadzone>21</interLumaDeadzone>
<intraLumaDeadzone>11</intraLumaDeadzone>
</analyse>
-<rateControl>
<quantiserMinimum>10</quantiserMinimum>
<quantiserMaximum>51</quantiserMaximum>
<quantiserStep>4</quantiserStep>
<averageBitrateTolerance>1</averageBitrateTolerance>
<vbvMaximumBitrate>768</vbvMaximumBitrate>
<vbvBufferSize>2000</vbvBufferSize>
<vbvInitialOccupancy>0</vbvInitialOccupancy>
<ipFrameQuantiser>1</ipFrameQuantiser>
<pbFrameQuantiser>1</pbFrameQuantiser>
<adaptiveQuantiserMode>variance</adaptiveQuantiserMode>
<adaptiveQuantiserStrength>1</adaptiveQuantiserStrength>
<mbTree>true</mbTree>
<frametypeLookahead>40</frametypeLookahead>
<quantiserCurveCompression>0.6</quantiserCurveCompression>
<reduceFluxBeforeCurveCompression>20</reduceFluxBeforeCurveCompression>
<reduceFluxAfterCurveCompression>0</reduceFluxAfterCurveCompression>
</rateControl>
<accessUnitDelimiters>false</accessUnitDelimiters>
<spsIdentifier>0</spsIdentifier>
<sliceMaxSize>0</sliceMaxSize>
<sliceMaxMacroblocks>0</sliceMaxMacroblocks>
<sliceCount>0</sliceCount>
</x264Options>
</x264Config>
i 'd welcome such a preset since i don't have the "know how" to configure the profile myself
i just need this for my hardware player who has the least trouble with baseline
i've found this - its an xml file but i dont know how do i integrate this ? ive also tried to go through the settings manually but it seems to refer to a different version so i cannot find all the options in the config (especially as a newbie
<?xml version="1.0"?>
-<x264Config>
-<encodeOptions>
<mode>AQP</mode>
<parameter>20</parameter>
</encodeOptions>
-<x264Options>
<threads>0</threads>
<deterministic>false</deterministic>
<threadedLookahead>-1</threadedLookahead>
<idcLevel>13</idcLevel>
-<vui>
<sarAsInput>false</sarAsInput>
<sarHeight>1</sarHeight>
<sarWidth>1</sarWidth>
<overscan>undefined</overscan>
<videoFormat>undefined</videoFormat>
<fullRangeSamples>false</fullRangeSamples>
<colorPrimaries>undefined</colorPrimaries>
<transfer>undefined</transfer>
<colorMatrix>undefined</colorMatrix>
<chromaSampleLocation>0</chromaSampleLocation>
</vui>
<referenceFrames>3</referenceFrames>
<gopMaximumSize>250</gopMaximumSize>
<gopMinimumSize>25</gopMinimumSize>
<scenecutThreshold>40</scenecutThreshold>
<bFrames>0</bFrames>
<adaptiveBframeDecision>1</adaptiveBframeDecision>
<bFrameBias>0</bFrameBias>
<bFrameReferences>none</bFrameReferences>
<loopFilter>true</loopFilter>
<loopFilterAlphaC0>0</loopFilterAlphaC0>
<loopFilterBeta>0</loopFilterBeta>
<cabac>false</cabac>
<interlaced>false</interlaced>
<constrainedIntraPrediction>false</constrainedIntraPrediction>
<cqmPreset>flat</cqmPreset>
-<intra4x4Luma>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
</intra4x4Luma>
-<intraChroma>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
</intraChroma>
-<inter4x4Luma>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
</inter4x4Luma>
-<interChroma>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
</interChroma>
-<intra8x8Luma>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
</intra8x8Luma>
-<inter8x8Luma>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
<value>16</value>
</inter8x8Luma>
-<analyse>
<partitionI4x4>true</partitionI4x4>
<partitionI8x8>false</partitionI8x8>
<partitionP8x8>true</partitionP8x8>
<partitionP4x4>true</partitionP4x4>
<partitionB8x8>true</partitionB8x8>
<dct8x8>false</dct8x8>
<weightedPredictionPframes>none</weightedPredictionPframes>
<weightedPrediction>false</weightedPrediction>
<directPredictionMode>auto</directPredictionMode>
<chromaLumaQuantiserDifference>0</chromaLumaQuantiserDifference>
<motionEstimationMethod>hexagonal</motionEstimationMethod>
<motionVectorSearchRange>16</motionVectorSearchRange>
<motionVectorLength>-1</motionVectorLength>
<motionVectorThreadBuffer>-1</motionVectorThreadBuffer>
<subpixelRefinement>7</subpixelRefinement>
<chromaMotionEstimation>true</chromaMotionEstimation>
<mixedReferences>true</mixedReferences>
<trellis>disabled</trellis>
<fastPSkip>true</fastPSkip>
<dctDecimate>true</dctDecimate>
<psychoRdo>1</psychoRdo>
<noiseReduction>0</noiseReduction>
<interLumaDeadzone>21</interLumaDeadzone>
<intraLumaDeadzone>11</intraLumaDeadzone>
</analyse>
-<rateControl>
<quantiserMinimum>10</quantiserMinimum>
<quantiserMaximum>51</quantiserMaximum>
<quantiserStep>4</quantiserStep>
<averageBitrateTolerance>1</averageBitrateTolerance>
<vbvMaximumBitrate>768</vbvMaximumBitrate>
<vbvBufferSize>2000</vbvBufferSize>
<vbvInitialOccupancy>0</vbvInitialOccupancy>
<ipFrameQuantiser>1</ipFrameQuantiser>
<pbFrameQuantiser>1</pbFrameQuantiser>
<adaptiveQuantiserMode>variance</adaptiveQuantiserMode>
<adaptiveQuantiserStrength>1</adaptiveQuantiserStrength>
<mbTree>true</mbTree>
<frametypeLookahead>40</frametypeLookahead>
<quantiserCurveCompression>0.6</quantiserCurveCompression>
<reduceFluxBeforeCurveCompression>20</reduceFluxBeforeCurveCompression>
<reduceFluxAfterCurveCompression>0</reduceFluxAfterCurveCompression>
</rateControl>
<accessUnitDelimiters>false</accessUnitDelimiters>
<spsIdentifier>0</spsIdentifier>
<sliceMaxSize>0</sliceMaxSize>
<sliceMaxMacroblocks>0</sliceMaxMacroblocks>
<sliceCount>0</sliceCount>
</x264Options>
</x264Config>