View Full Version : PSNR comparison of HM and x264
legenden
3rd September 2013, 02:57
Hellou,
Hello,
After encoding with HM11, I got this information about PSNR:
http://pokit.org/get/?793e9c22d1ac95c072bbc40c33707735.jpg
And after x264 encoding, I got this about PSNR:
http://pokit.org/get/?da28bbf2d23c9465b985b06c9d7d1fd1.jpg
So, HM gave me PSNR for Y U and V components for all, I,P,B slices and x264 gave me PSNR for Y U V, average PSNR and global.
Now, how can I make comparison in terms of PSNR?
pandy
6th September 2013, 17:46
Now, how can I make comparison in terms of PSNR?
Calculate average PSNR and compare with average PSNR.
x265_Project
6th September 2013, 18:45
The standard formula for a global PSNR value is ...
(6 * YPSNR + UPSNR + VPSNR) / 8
Y is weighted more heavily because your eye has higher sensitivity to details in black and white (luma) than in color (chroma).
Daemon404
7th October 2013, 10:46
The standard formula for a global PSNR value is ...
(6 * YPSNR + UPSNR + VPSNR) / 8
Y is weighted more heavily because your eye has higher sensitivity to details in black and white (luma) than in color (chroma).
I don't know where you get this "standard" from. Google literally shows this post as the first result. Also where the heck does 6 or 8 come form? Y has 4x the number of pixels as U or V. Seems pretty arbitrary.
x265_Project
7th October 2013, 21:55
I don't know where you get this "standard" from. Google literally shows this post as the first result. Also where the heck does 6 or 8 come form? Y has 4x the number of pixels as U or V. Seems pretty arbitrary.
I'm not sure where the formula originated. For sources, you can look at the first slide on this presentation... ftp://ftp.hhi.de/ieee-tcsvt/2012/StandardsComparison/results/Overview.pdf
YUV-PSNR =
6 Y-PSNR + U-PSNR + V-PSNR
8
It's also mentioned on slide 19 of http://www-ee.uta.edu/Dip/Courses/EE5359/Projects/Spring2013/Valay_Shah/Valay_Shah_Final.pptx
The formula is simply saying that your eye is 3 times more sensitive to video noise (error) in luma than it is in chroma.
Tom
MulticoreWare
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