Lyris
1st May 2013, 02:09
Hey forum,
I have a source here that has a lot of noise in dark areas that needs reduced.
FFT3Dgpu(sigma=6) effectively kills this, but of course kills details in other areas to an unacceptable extent.
How do I merge the FFT3D'd filtered version and the original, using the original for most of the luminance range but switching back to the noise filtered version for a range of levels, say 0-10?
I can't post a sample on this occasion, sadly... but hopefully it's a clear enough description.
I have a source here that has a lot of noise in dark areas that needs reduced.
FFT3Dgpu(sigma=6) effectively kills this, but of course kills details in other areas to an unacceptable extent.
How do I merge the FFT3D'd filtered version and the original, using the original for most of the luminance range but switching back to the noise filtered version for a range of levels, say 0-10?
I can't post a sample on this occasion, sadly... but hopefully it's a clear enough description.