Marin85
4th November 2012, 17:33
I have read a little bit here and there about MixAQ / OreAQ, but most of the information seems pretty scattered or is in Japanes, a language that unfortunately I don't speak. So, I was hoping that someone might be able to shed some more light on these AQ modes. From the --fullhelp, I get for MixAQ:
--aq-mode <integer> AQ method [1]
- 0: Disabled
- 1: Variance AQ (complexity mask)
- 2: Auto-variance AQ (experimental)
- 3: Auto-variance AQ mod1
- 4: Auto-variance AQ mod2
--aq-strength <float> Reduces blocking and blurring in flat and
textured areas. [1.0]
--aq-sensitivity <float> "Center" of AQ curve. [10.0]
- 5: most QPs are raised
- 10: good general-use sensitivity
- 15: most QPs are lowered
--aq-ifactor <float> AQ strength factor of I-frames [1.00]
--aq-pfactor <float> AQ strength factor of P-frames [1.00]
--aq-bfactor <float> AQ strength factor of B-frames [1.00]
--aq2-strength <float> Use 2nd AQ (Haali's AQ) algorithm for support. [0.0]
0.0: no 2nd AQ
1.1: strong 2nd AQ
--aq2-sensitivity <float> "Flatness" threshold to trigger 2nd AQ [15.0]
and for OreAQ:
--aq-mode <integer> AQ method [1]
- 0: Disabled
- 1: OreAQ
- 2: MixOre (experimental)
--aq-strength <float> Reduces blocking and blurring in bump and
clear-cut areas. [0.5]
<Up:Down> or <Up1:Down1:Up2:Down2:Up3:Down3:Up4:OtherStuff>
Set QP up/down strength.
--aq-sensitivity <float> "Center" of AQ curve. [10.0]
- 5: most QPs are raised
- 10: good general-use sensitivity
- 15: most QPs are lowered
--aq-ifactor <Up:Down> AQ strength factor of I-frames [1.0:1.0]
--aq-pfactor <Up:Down> AQ strength factor of P-frames [1.0:1.0]
--aq-bfactor <Up:Down> AQ strength factor of B-frames [1.0:1.0]
--aq-boundary <int:int:int> AQ boundary.
fullrange=off: [192:64:24]
fullrange=on : [205:56:9]
#1: Bright-Middle
#2: Middle-Dark
#3: Dark-M.Dark
So, as you can see, the settings are a bit more overwhelming than with the traditional AQ modes :) and I am not completely sure about the right usage.
(Q1) What is "up", "down" and "other stuff" referring to in OreAQ usage?
(Q2) If I want to give strong preference to darkest areas (I guess that means "M.Dark" in OreAQ terms), say to reduce detail loss and blocking / banding there, what would be some appropriate settings to accomplish this in MixAQ and OreAQ?
Thanks in advance for any help!
--aq-mode <integer> AQ method [1]
- 0: Disabled
- 1: Variance AQ (complexity mask)
- 2: Auto-variance AQ (experimental)
- 3: Auto-variance AQ mod1
- 4: Auto-variance AQ mod2
--aq-strength <float> Reduces blocking and blurring in flat and
textured areas. [1.0]
--aq-sensitivity <float> "Center" of AQ curve. [10.0]
- 5: most QPs are raised
- 10: good general-use sensitivity
- 15: most QPs are lowered
--aq-ifactor <float> AQ strength factor of I-frames [1.00]
--aq-pfactor <float> AQ strength factor of P-frames [1.00]
--aq-bfactor <float> AQ strength factor of B-frames [1.00]
--aq2-strength <float> Use 2nd AQ (Haali's AQ) algorithm for support. [0.0]
0.0: no 2nd AQ
1.1: strong 2nd AQ
--aq2-sensitivity <float> "Flatness" threshold to trigger 2nd AQ [15.0]
and for OreAQ:
--aq-mode <integer> AQ method [1]
- 0: Disabled
- 1: OreAQ
- 2: MixOre (experimental)
--aq-strength <float> Reduces blocking and blurring in bump and
clear-cut areas. [0.5]
<Up:Down> or <Up1:Down1:Up2:Down2:Up3:Down3:Up4:OtherStuff>
Set QP up/down strength.
--aq-sensitivity <float> "Center" of AQ curve. [10.0]
- 5: most QPs are raised
- 10: good general-use sensitivity
- 15: most QPs are lowered
--aq-ifactor <Up:Down> AQ strength factor of I-frames [1.0:1.0]
--aq-pfactor <Up:Down> AQ strength factor of P-frames [1.0:1.0]
--aq-bfactor <Up:Down> AQ strength factor of B-frames [1.0:1.0]
--aq-boundary <int:int:int> AQ boundary.
fullrange=off: [192:64:24]
fullrange=on : [205:56:9]
#1: Bright-Middle
#2: Middle-Dark
#3: Dark-M.Dark
So, as you can see, the settings are a bit more overwhelming than with the traditional AQ modes :) and I am not completely sure about the right usage.
(Q1) What is "up", "down" and "other stuff" referring to in OreAQ usage?
(Q2) If I want to give strong preference to darkest areas (I guess that means "M.Dark" in OreAQ terms), say to reduce detail loss and blocking / banding there, what would be some appropriate settings to accomplish this in MixAQ and OreAQ?
Thanks in advance for any help!