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View Full Version : What does it take to do decent screen captures?


BlueToast
14th July 2012, 05:37
Greetings,

I am wondering what it really takes to do decent 1920x1200 screen captures. FRAPS cannot be used because there is no OpenGL or DirectX or D3D or DirectDraw involved. VirtualDub cannot be used because its OpenGL function is broken, resulting in a black screen, and when not using OpenGL, I have a very hard time getting a decent framerate (even with an i7-3930K, 32GB RAM, 128GB m4 SSD system).

I have Googled regarding the OpenGL black screen, but there are no relevant results. :(

Trying to capture a canvas-based game running in my Chrome window at 29.97fps. Resolution is 1219x1160, and there will be no sound recorded.

BlueToast
14th July 2012, 05:40
if you on windows 7, fraps can capture anything cause desktop uses DirectXI have tried using Fraps, but it won't pickup anything. I am using Windows 7 Professional SP1 (x64) with latest updates.

Using the "Monitor Aero desktop (DWM)" and hitting the record hotkey, it creates a file "chrome 2012-07-13 23-46-46-35.avi" and I do stuff in chrome, then hit the hotkey again. I checkout the video and the entire thing is black with the exception of a fraps logo at the top.

EDIT: Greetings,

Problem solved. "Monitor Aero desktop (DWM)" was capturing my Google+ Hangout feed, which was coincidentally all black. ;o Tested Fraps and it works great for screen capturing the whole Windows 7 desktop. Purchased the software.