View Full Version : x265 - Work already started?
filler56789
19th October 2013, 15:01
well, what else can I suggest? half a year has passed and x265 has no such basic feature as pipe support, so obviously it's infinitely hard to implement :D
Overdue update: 7.4 months have passed since their "zeroth" commit:
Steve Borho 09fe406 commit JCT-VC HM source with cmake based build scripts 2013-03-07
( currently at the bottom of the page:
https://bitbucket.org/multicoreware/x265/commits/all?page=152 )
benwaggoner
21st October 2013, 00:26
Overdue update: 7.4 months have passed since their "zeroth" commit:
They are cranking HARD on improving image quality, and there's tons of x264 features to port over. I'd expect that "utility" features like this aren't going to get a lot of attention for a while yet.
MoSal
21st October 2013, 17:14
@filler56789
Note: I didn't test x265 myself yet.
You can have pipe support with all applications at a higher level if the application does not seek.
In *nix for example, you can use process substitution which is a feature provided by shells:
# Substitute dump_command with any command that outputs to stdout
x265 -o outfile <(dump_command)
If the application is dumb enough to rely on file extensions, you can use named pipes (FIFOs):
mkfifo dump.yuv
x265 -o outfile dump.yuv
On a 2nd shell:
dump_command > dump.yuv
However, If seeking is used on input files, neither this nor LoRd_MuldeR's patch will work.
LigH
21st October 2013, 17:29
Both may not be helpful for Windows users...
Well, it is for testers. Testers are expected to have some "pioneer attitude". ;)
A few short "standard trailers" (e.g. Blender movies) will be fine for first experiences. Some of these are even downloadable as Y4M, I believe?
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