radorn
12th July 2011, 14:41
I recently learned that PAL color decoding relies on a delay line do average current and previous line to compensate for possible phase errors during broadcast, which, unfortunatelly, also reduces color resolution...
Assuming this technique to be unnecesary for composite/s-video capture from a "local" device (game console to be more exact), I was wondering if there is any capture hardware that can decode each line by itself, without the delay line thing, and thus keeping the full color resolution across the vertical axis.
I actually have a Bt878 based card and I do notice color contamination from the upper lines, even when using a 240p console with no antialiasing, like the PSX , and having single pixel/line details (like a hud line across the screen) contaminate the next line:
http://img847.imageshack.us/img847/122/delayline.png
I may be wrong, but this seems to match the delay line "effect" that I read about in wikipedia and other places.
Strangely enough, I think it also does this when capturing NTSC color, from what I remember when seeing captured shots from an NTSC console I don't currently have at hand.
So, can PAL color be decoded without a delay line, and is there any capture hardware that does it?
In case of an affirmative answer, it would be nice if the capture hardware can also do 480p over s-video (even if this is non-standard) or even RGB, although I know rgb capture is EXPENSIVE... but these are just extras anyway, the main point is being able to do PAL color without the delay line technique and hence the loss of color resolution.
EDIT: SOLVED
http://img824.imageshack.us/img824/7290/nolinedelay.png
Using my Bt878 card with DScaler with "Even Comb" and "Odd Comb" unticked
This also explains why my NTSC captures also had the "line delay effect"
Assuming this technique to be unnecesary for composite/s-video capture from a "local" device (game console to be more exact), I was wondering if there is any capture hardware that can decode each line by itself, without the delay line thing, and thus keeping the full color resolution across the vertical axis.
I actually have a Bt878 based card and I do notice color contamination from the upper lines, even when using a 240p console with no antialiasing, like the PSX , and having single pixel/line details (like a hud line across the screen) contaminate the next line:
http://img847.imageshack.us/img847/122/delayline.png
I may be wrong, but this seems to match the delay line "effect" that I read about in wikipedia and other places.
Strangely enough, I think it also does this when capturing NTSC color, from what I remember when seeing captured shots from an NTSC console I don't currently have at hand.
So, can PAL color be decoded without a delay line, and is there any capture hardware that does it?
In case of an affirmative answer, it would be nice if the capture hardware can also do 480p over s-video (even if this is non-standard) or even RGB, although I know rgb capture is EXPENSIVE... but these are just extras anyway, the main point is being able to do PAL color without the delay line technique and hence the loss of color resolution.
EDIT: SOLVED
http://img824.imageshack.us/img824/7290/nolinedelay.png
Using my Bt878 card with DScaler with "Even Comb" and "Odd Comb" unticked
This also explains why my NTSC captures also had the "line delay effect"