p0w3rh0u5e
4th July 2011, 15:23
I often come into the situation where i have a videotrack and and a few audiotracks from different regions (pal/ntsc). As we all know, the speed is different and one has to convert one of those audiotracks to be able to mux all together into one file.
But while the videotrack can easily be played at different speeds without quality loss, the audiotracks can't (ReClock does help, but isn't perfect).
Why not store speed-information based on audiotracks too and let the players play at the speed that matches the currently selected audio-track?
Possible? What are the problems?
But while the videotrack can easily be played at different speeds without quality loss, the audiotracks can't (ReClock does help, but isn't perfect).
Why not store speed-information based on audiotracks too and let the players play at the speed that matches the currently selected audio-track?
Possible? What are the problems?