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View Full Version : Avidemux 2.6, 3rd round of test


mean
2nd June 2011, 18:29
http://www.avidemux.org/nightly/win32

As usual, it is mainly targetted at editing SD/HD mpeg TS and VFR material

* Support for LATM AAC in TS
* Improved mpeg TS support (SD/HD)
* Better H264 setup (not up to speed compared to 2.5.x)

+ the usual fixes and 2.6 features (hw decoding using VDPAU, scripting through tinypy....)

Even if there are win64 binaries, better to use the win32 ones.

Feedback very welcome, especially if you have problem editing ts files (Tv capture)
Please provide a sample if you run into troubles.

Romario
7th June 2011, 01:55
I will try x32 version with AVCHD 1080p material, filmed with newest Panasonic G3 camera. When I finish, I will give the results.

note: I think that it's time for us to test extreme x264 settings for our Avidemux 2.6 nightly builds, so I will try something.


P.S. Here is the link, so if you,guys,have a account on Vimeo, you can freely download these HD samples filmed with Panasonic G3.

http://www.cameralabs.com/reviews/Panasonic_Lumix_DMC_G3/video_review.shtml

notreally
14th June 2011, 01:51
Drag&drop hasn't worked for me in any of the 2.6 nightlies.

I'm using the Win32 builds in Win7 x64, but I don't think that's the issue because D&D works using the Win32 binaries of 2.5.5.

mean
15th June 2011, 19:54
D&D should work now, thanks for the info

Romario
16th June 2011, 01:44
Mean,can I,please,ask you something ? Do you, and other devs, have a rough plan about releasing a FINAL version of Avidemux 2.6 ? When you plan to add,and can you make x64 version of Avidemux stable before reaching Avidemux 2.6 final ?

Thanks for answers.

jmac698
18th June 2011, 17:47
I've crashed every version I've tried for years, within a few minutes. Maybe I can report this now!

jmac698
18th June 2011, 17:57
Well, that took less than 15 seconds :) I simply loaded an mpeg2 TS, and hit the right arrow. Within a few seconds, the application just disappeared. No error message at all.

jmac698
18th June 2011, 18:02
Ok, I tried again and it realized it had crashed:

QWidget::repaint: Recursive repaint detected


Avidemux v2.6.0 (r7294)
Operating System: Microsoft Windows Server 2003 Standard Edition Service Pack 2 (5.2.3790; 64-bit)

jmac698
20th June 2011, 01:16
I found this post under Advanced Authoring:

I've tried using Avidemux to edit the footage... but I did not get favorable results. First off, I have noticed that there's a weird bug when you open a demuxed h264 stream in Avidemux. The first frame seems to be replaced by some other frame in the sequence, and then when you try to export it using Copy as the video option and changing the format to MPEG video, so that it doesn't reencode anything, it omits the first frame on export, so your new clip is always a frame short. Also, Avidemux cannot cut DTS-MA stream, so I have tried converting the DTS-MA to uncompressed WAV 24bit with eac3to but Avidemux downconverts that to 16bit on export...
I then tried using the avsproxy_gui that comes with Avidemux and I loaded a dgi that I had prepared; that seems to fix the missing frame issue, but by using this method, it seems I can't export my clip without re-encoding (I can export raw, but it makes huuuge files).

IceFiend
21st June 2011, 12:40
It forgets the last folder used and defaults back to it's own with every file open.
This version seems to work with fewer wmvs(particularly DMO 9). Almost everything I threw at it, crashed it, or at least green screened.

I've noticed that first frame issue as well. But it's not exactly a first frame issue. For me, what happens is the first frame is double. There are two of them, and they each fork out to a different frame set before merging to the original.
Specifically, it appears to be the *last* section deleted that gets transported to the start. If you run the slider down to frame 0, you'll see the actual 0 frame, and if you hit play, it will play through it.
But if you instead use the jump to start button, it loads the first frame you last deleted, and if you hit play, it follows those frames for X frames until the real 0 frame hits another keyframe.
If you tell it to encode, it then places the deleted frames at the start of the video, and then runs until the next key frame, at which point the rest of the video is what it should be.

If I didn't explain anything clearly, just ask for clarification. Re-reading it, it makes sense to me, though it's a bit run on.

cord-factor
21st June 2011, 18:13
2mean, could you add 'no sound' option (to make possible creation of video files without sound)? :)

Romario
24th July 2011, 04:03
Mean,what's going on with development, is it summer brake or what ?

jfcarbel
29th December 2011, 10:25
I have a Panasonic TM700 HD camera which does 1080p 60fps

Wanted to do some tests and report back but it seems this thread is quite old.

Mean, do you have intention to continue with this thread for reports/testing or do you intend to create a Round 4 thread soon?

cord-factor
29th December 2011, 16:20
Mean, do you have intention to continue with this thread for reports/testing or do you intend to create a Round 4 thread soon?
There (http://www.avidemux.org/smf/index.php?board=23.0)