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View Full Version : Atari's TEST DRIVE UNLIMITED 2 for PS3 uses x264 for encoding CG movies...


b66pak
13th February 2011, 19:07
it looks like Atari's TEST DRIVE UNLIMITED 2 (http://www.atari.com/games/test_drive_unlimited_2) for PS3 uses x264 for encoding CG movies...it this OK (legal)?

Atari's logo (http://www.multiupload.com/ORZGT94EQO)...

General
Complete name : BLUS30527\PS3_GAME\USRDIR\Euro\Bnk\Video\Bumper_ATARI.mkv
Format : AVI
Format/Info : Audio Video Interleave
File size : 1.93 MiB
Duration : 3s 67ms
Overall bit rate : 5 268 Kbps
Writing application : Lavf52.78.0

Video
ID : 0
Format : AVC
Format/Info : Advanced Video Codec
Format profile : Baseline@L3.1
Format settings, CABAC : No
Format settings, ReFrames : 1 frame
Codec ID : H264
Duration : 3s 67ms
Bit rate : 4 873 Kbps
Width : 1 280 pixels
Height : 720 pixels
Display aspect ratio : 16:9
Frame rate mode : Variable
Frame rate : 30.000 fps
Color space : YUV
Chroma subsampling : 4:2:0
Bit depth : 8 bits
Scan type : Progressive
Bits/(Pixel*Frame) : 0.176
Stream size : 1.78 MiB (92%)
Writing library : x264 core 98 r1629 9d1c441
Encoding settings : cabac=0 / ref=1 / deblock=0:0:0 / analyse=0x1:0 / me=tesa / subme=7
/ psy=1 / psy_rd=1.00:0.00 / mixed_ref=0 / me_range=16 / chroma_me=1 / trellis=0 / 8x8dct=0 / cqm=0
/ deadzone=21,11 / fast_pskip=1 / chroma_qp_offset=-2 / threads=1 / sliced_threads=0 / nr=0 / decimate=1
/ interlaced=0 / constrained_intra=0 / bframes=0 / weightp=0 / keyint=250 / keyint_min=25 / scenecut=40
/ intra_refresh=0 / rc_lookahead=40 / rc=crf / mbtree=1 / crf=1.0 / qcomp=0.60 / qpmin=10 / qpmax=51
/ qpstep=4 / vbv_maxrate=6000 / vbv_bufsize=500 / crf_max=0.0 / ip_ratio=1.41 / aq=1:1.00 / nal_hrd=none

Audio
ID : 1
Format : ADPCM
Codec ID : 2
Codec ID/Hint : Microsoft
Duration : 3s 52ms
Bit rate mode : Constant
Bit rate : 352.8 Kbps
Channel(s) : 2 channels
Sampling rate : 44.1 KHz
Bit depth : 4 bits
Stream size : 133 KiB (7%)
Interleave, duration : 23 ms (0.69 video frame)
Interleave, preload duration : 23 ms

source (http://psx-scene.com/forums/f177/after-all-ps3-supports-mkv-mkv-videos-%40-tdu2-80510/)...
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LoRd_MuldeR
13th February 2011, 19:16
...it this OK?

Why not? :confused:

Baseline profile probably is a limitation of the platform. But shouldn't we be happy that they use a good encoder at least?

kieranrk
13th February 2011, 19:33
You should remove that link to the PS3 forum so doom9 doesn't get infected with stupid.

poisondeathray
13th February 2011, 19:58
Is he asking if the profile is compatible with PS3? or is he asking is it ok to use x264 commercially by Atari?

LoRd_MuldeR
13th February 2011, 20:01
Is he asking if the profile is compatible with PS3? or is he asking is it ok to use x264 commercially by Atari?

1. The provided info indicates they are using Baseline profile. If that profile isn't "compatible", what else? :p

2. The GPL explicitly allows using the software for commercial purposes. As long as they don't incorporate x264's code into their own proprietary software, everything is fine.

(Regardless of what H.264 encoder software they use, they may have to pay patenting fees to the MPEG-LA for using H.264 videos in their product though)

Lorax2161
13th February 2011, 20:09
Interesting choice of settings... and with it the "Atari Preset" was born. lol.

Hyper Shinchan
15th February 2011, 12:18
Actually I'm a little perplex about the container, the file has .mkv extension (if it's not been renamed by those guys) but mediainfo says that it's an AVI file. They used a really simple setting so I suppose that it won't cause any harm (no b-frames and only 1 reference frame), anyway it's a bizarre choice.

Gser
15th February 2011, 12:56
lol amazingly crappy settings.

weasel_
15th February 2011, 13:11
ps3 only support baseline ?

IppE
15th February 2011, 14:17
ps3 only support baseline ?

High@4.1 afaik

Gser
15th February 2011, 16:21
High@4.1 afaik
It actually can play higher profiles but does not officially support them.

me7
15th February 2011, 16:46
These are the restrictions of the PS3 "media center" (or whatever Sony calls it). Game developers aren't limited by Sony's software though, they can implement any decoder they want in their own software.