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View Full Version : McBob-deinterlacing and strob-effects.


VonOben
28th January 2011, 01:09
Hi.

While deinterlacing a source with Mcbob I recived this effect on some frames:

http://dl.dropbox.com/u/8582653/tsom-strob-mcbob.jpg

The source here is quite strange, it's some kind of strob-mixing from two different angles. Or perhaps one could say that the upper field shows one angle and the lower field shows another. In the resulting 50fps file the picture changes between these two angles EACH frame. I guess there aren't very many motions to vectorize in this case and the bleeding between the scanlines mess things up, so it's not really possible to calculate how the full frame should look like.

Anyhow, is it possible to make this effect a little less obvious with avisynth somehow, or should I paint these frames by hand?

Gser
28th January 2011, 16:05
http://forum.doom9.org/showthread.php?t=156028

Didée
29th January 2011, 01:30
If I could only remember why I banned MCBob into the cellar. Hmh ... maybe it was because one half of MCBob is conceptually flawed, and the other half is just too slow?

Gser
29th January 2011, 18:41
If I could only remember why I banned MCBob into the cellar. Hmh ... maybe it was because one half of MCBob is conceptually flawed, and the other half is just too slow?

I couldn't remember either. I just remembered you ranting about it :D

VonOben
8th February 2011, 14:42
If I could only remember why I banned MCBob into the cellar. Hmh ... maybe it was because one half of MCBob is conceptually flawed, and the other half is just too slow?

What replacement would you recommend? :)

ajp_anton
8th February 2011, 16:47
(Q)TGMC.
edit: doom9 doesn't allow all upper case =).

VonOben
9th February 2011, 22:43
Yes, QTGMC with the slow-preset handled this good. Thank you.