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View Full Version : Better vectorscope: Possible?


Mounir
23rd January 2011, 04:39
I don't find the vectorscope (aka "classic") to be 100% useful it lack marks to know how far off you are and the choice to set it at 7.5 IRE or Studio RGB such as the Vegas vectorscope, take a look:

avisynth:
http://img233.imageshack.us/img233/3231/avsvectorscope.png

Vegas Pro:
http://img26.imageshack.us/img26/5720/vegasvectorscope2.png
(The green marks indicate if it's ok or not)

I know you can import avisynth script in Vegas but still, i'd love to have a similar scope in avisynth. Would it be hard to implement ?

poisondeathray
23rd January 2011, 04:57
videoscope() has tick marks
http://avisynth.org.ru/docs/english/externalfilters/vscope.htm

Mounir
23rd January 2011, 05:41
Hmm yeah good plugin but it has no green marks and no 7.5IRE option. It has something i'd call a grid not bad but not as useful as the Vegas vscope. A good find nevertheless.

Mug Funky
25th January 2011, 01:41
that's not a vectorscope... that's a waveform monitor...

a while ago i made a vectorscope that matched a hardware one (insofar as you can in 8-bit) quite well.

you simply overlay the pics avisynth gives you with an image file with the appropriate ticks and marks and little boxes for primary and secondaries to sit in.

it's fast enough to work in realtime with graphedit and a kona card :)

good stuff if your hardware scope fails.

Mounir
25th January 2011, 05:55
You caught my attention here i know what graphedit is, not the kona card though. Plus how do you "connect" a kona card + avisynth. I know ffdshow can but it's a bit of a mess imo.If you can develop...