View Full Version : x264 r1542 ?
prOnorama
17th April 2010, 19:14
A few changes have been commited (http://git.videolan.org/?p=x264.git;a=shortlog) the last few days, so if I'm not mistaken revision 1542 should be out.
But I don't see a 1542 vanilla build on x264.nl yet (usually it takes less than a day).
Just curious :) (maybe the person who makes the vanilla builds is not available at the moment. I always assumed DarkShikari made them himself, being basically the lead developer).
Dark Shikari
17th April 2010, 19:18
Me? Make builds? :p
It's an automated system, AFAIK.
sneaker_ger
17th April 2010, 19:40
It's online now.
Sharc
17th April 2010, 19:40
A few changes have been commited (http://git.videolan.org/?p=x264.git;a=shortlog) the last few days, so if I'm not mistaken revision 1542 should be out.
But I don't see a 1542 vanilla build on x264.nl yet (usually it takes less than a day).
It's available at x264.nl :)
Blue_MiSfit
17th April 2010, 21:16
Thanks for fixing the interlaced avisynth detection quirk. I was adding AssumeFrameBased to a lot of scripts :p
prOnorama
18th April 2010, 00:12
last compiled: gmt+1 2010-04-17 20:13 (32bit)
Wow that took 3 minutes. Either someone read my post and was really fast, or it's just a scary coincidence, which isn't sort of a coincidence anymore :scared:
Thanks for explaining it's an automated system :)
bob0r
18th April 2010, 00:25
The auto compile script was turned off, because i assumed we'd have a monster-patch each 1-2 months.
I forgot about hot-fixes!
Anyways, the script is checking every hour again, so after a commit, within 2 hours, the compile should be online.
The 64bit mirror script is running at the same time aswell.
I am too lazy and still see no reason to update from Windows XP(32bit) to 7(64bit) at the moment. I don't play games nor encode videos. Also i don't get free MSDN keys anymore, that delays it even more :o. So pray JEEB stays motivated to keep doing the 64bit builds! Yush!
kemuri-_9
18th April 2010, 00:35
Thanks for fixing the interlaced avisynth detection quirk. I was adding AssumeFrameBased to a lot of scripts :p
sorry for the hassle I've caused there.
JEEB
18th April 2010, 00:58
So pray JEEB stays motivated to keep doing the 64bit builds!
Shouldn't be a motivational problem at least ;) As long as I have a PC to run the building on and an internet connection, it should be mighty fine.
Might even automatize my buildscript even more, should that become needed. The amount of needed health-checks, esp. with ffmpeg/libswscale is meh :3 (Someone tell the libswscale folk to fix their stuff on mingw x86_64 -- no-one took any real mention of that one line fix (http://x264.fushizen.eu/patches/sws_x64_fix.diff) that was posted on the mailing list, because it might bork that one experimental C compiler, even though the same kind of code is being used in other parts as well).
And now I got a bit off-topic, but hurr durr.
Blue_MiSfit
18th April 2010, 04:39
@kemuri-_9
No stress, we're all human around here :)
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