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the_weirdo
12th November 2011, 19:09
Yes. It works fine here. (Windows 7 Home Premium 64-bit)

Zarxrax
12th November 2011, 22:08
Request:
It would be nice that asvpmod support the Debugmode frame server if that's not asking the moon.

Exactly what kind of support are you asking?

Mounir
15th November 2011, 10:53
well to have directly access to DFS gui (in the tool tab ) and start frame serving to any app i want with minimal ram taken.

For instance if i want to frame serve currently i must use the following scheme: avisynth > sony vegas, DFS > another app that's lots of apps opened for a simple matter.

Chikuzen
15th November 2011, 19:24
well to have directly access to DFS gui (in the tool tab ) and start frame serving to any app i want with minimal ram taken.

For instance if i want to frame serve currently i must use the following scheme: avisynth > sony vegas, DFS > another app that's lots of apps opened for a simple matter.

Why don't you use AVFS?

redfordxx
16th November 2011, 15:42
OK, so updating the zip file is important thing. Thanx.EDIT: The file dates may give you a clue as to what you have done. You might have to
switch to "details" rather than "Icons" in windows Explorer to see the dates.
(I personally hate Icon View, it has nothing whatever of use in it).
Also, if you cannot see file extensions in Windows Explorer, you can switch them back on again,
go to: (Assuming Windows XP)
Windows Explorer-Menu-Tools-Folder Options-View

And untick, "Hide Exensions for known File Types" to restore a little sanity to the system.
Hiding information from yourself is rarely useful.That's why I use FARmanager ;)
And as I am reading your post, unless u are spanish, you shoud too;-) (because FAR has problems opening files with this spanish n with wave on it in theri names:)

LigH
16th November 2011, 16:36
That's why I use FARmanager ;)

:cool: Me too. I am old enough to have used the original Norton Commander, and Eugene Roshal made the FAR manager like a grandson Peter Norton never had... there are many other blue or differently colored clones, but no other was as satisfying.

Unfortunately, version 3 delays for a reason unknown to me; the website should add a ™ after the "soon".

Groucho2004
16th November 2011, 17:51
I am old enough to have used the original Norton Commander
Really? The 16 Bit version for DOS? That was my first file manager (NC4).

Unfortunately, version 3 delays for a reason unknown to me; the website should add a ™ after the "soon".
I'm still using 1.75, does everything I want. :D

StainlessS
17th November 2011, 13:00
Thankyou redfordxx, I'll look into it :)

jmac698
21st November 2011, 02:29
There seems to be a bug, in the status line showing the pixel values, if the preview is zoomed, it's reading the wrong coodinates. Should be very simple to fix. I don't think it accounted for the 2x coordinates.

Zarxrax
21st November 2011, 13:48
There seems to be a bug, in the status line showing the pixel values, if the preview is zoomed, it's reading the wrong coodinates. Should be very simple to fix. I don't think it accounted for the 2x coordinates.

If you have a video that is, for example, 640x480, then whether you are viewing it at 25% or 200%. the maximum coordinates that it displays would still be 640 and 480. It seems to be working as intended. If you need the coordinates to change, you should resize the video.

FlimsyFeet
24th November 2011, 19:58
Quick question - I've searched but can't find the answer. When you have multiple tabs open in AvsPmod, how do you "unlink" the timelines? I.e. so you can navigate to frame 250 in tab 1, but tab 2 stays put at frame 0?

FlimsyFeet
24th November 2011, 22:33
Found an answer - if you make the two videos different lengths by for example using a Trim(1,0) at the end of one of the scripts, this breaks the link and you can move the preview independently in each tab.

jmac698
27th November 2011, 02:26
That's not quite what I mean. I mean reading the pixel value at the mouse pointer. It's reading the wrong "getpixel".

VideoFanatic
6th December 2011, 00:32
I'm using AvsPmod 2.20. Lately when I load an Avisynth script and press refresh I get the unable to load file message. Previously I just restarted my PC then it worked but I tried that today and it still doesn't work. I even downloaded the program again but I get the same problem. Can you help. Thanks

Gavino
6th December 2011, 10:10
Lately when I load an Avisynth script and press refresh I get the unable to load file message.
What does the message actually say?

Does this happen for any Avisynth script, or a particular one?
Perhaps you have a problem in your plugins folder that is preventing Avisynth from loading. Try cutting your plugins folder down to the bare minimum.

VideoFanatic
6th December 2011, 16:57
The message says "MPEG2Source: unable to load D2V file "my video.d2v" (New File, line 1)".

This is my script and there's nothing wrong with it because I can load it in HC Encoder without problems.

Mpeg2Source("704 by 480 June 30 1997 before avisynth.d2v", CPU=6)
DeGrainMedian(limitY=2, limitUV=3, mode=1, interlaced=true)
DeGrainMedian(limitY=2, limitUV=3, mode=1, interlaced=true)
ttempsmooth(maxr=3, lthresh=8, cthresh=5, strength=4, interlaced=true)
AddBorders(8, 0, 8, 0)

It happens for any script.

Gavino
6th December 2011, 17:31
Mpeg2Source("704 by 480 June 30 1997 before avisynth.d2v", CPU=6)
You need the full pathname for the .d2v file unless you have saved the script to the same folder where the .d2v resides.

VideoFanatic
6th December 2011, 17:35
Thanks, it's working now.

Mounir
7th December 2011, 08:43
@holygamer
For the record, AvspMod support Drag and Drop so you don't have to manually write the full path but rather drag the .d2v and drop it into your script on avspmod....same goes for the .dll if you don't use autoloading

Zarxrax
9th December 2011, 19:41
That's not quite what I mean. I mean reading the pixel value at the mouse pointer. It's reading the wrong "getpixel".

Sorry, I'm still not quite sure what you are saying here.

kypec
10th December 2011, 17:26
Sorry, I'm still not quite sure what you are saying here.
I think he means that the reported color value is wrong due to wrong coordinates being used by color picker.

vdcrim
12th December 2011, 16:47
Bug in the GetTextEntry() macro function. It converts the 'message' and ''default' parameters to byte string, which causes an error when using non-ASCII characters.

Those parameters should already be a string anyway (byte or unicode), so removing the conversion shouldn't affect existing macros.

AvsP.py, lines 13442 and 13443:
staticText = wx.StaticText(dlg, wx.ID_ANY, str(eachMessage))
textCtrl = wx.TextCtrl(dlg, wx.ID_ANY, str(eachDefault), size=(400,-1))
should be:
staticText = wx.StaticText(dlg, wx.ID_ANY, eachMessage)
textCtrl = wx.TextCtrl(dlg, wx.ID_ANY, eachDefault, size=(400,-1))

ANGEL_SU
14th December 2011, 19:37
@vdcrim
Thanks for your report. Yes, this issue may happen if you use a unicode string with non-ASCII characters.

However, I recommend to use only ASCII characters in your code and encapsulate a string inside the translation function _(). And then, users can add an entry into translation.py if they really need localization.

Zarxrax
14th December 2011, 23:25
I think he means that the reported color value is wrong due to wrong coordinates being used by color picker.

It seems to be working properly for me.
I can load a script such as ColorBars(), and then change zoom to 25% or 200%, and in the statusbar it shows the color of whichever pixel I am moving the mouse over.

I will be releasing a new build shortly, I know its been a long time :)

vdcrim
14th December 2011, 23:42
@vdcrim
However, I recommend to use only ASCII characters in your code and encapsulate a string inside the translation function _().

This probably would be the best solution for a localization of the 'message' list, but I'm more concerned with the 'default' parameter:
avsp.GetTextEntry(['avs path'], [avsp.GetScriptFilename()])
In this case you can't even just encode the unicode string to your locale code, as the filename's character set may not be the same. I know this is a bit of nitpicking though ;).

Thanks for your response.

ANGEL_SU
15th December 2011, 02:19
...but I'm more concerned with the 'default' parameter:
avsp.GetTextEntry(['avs path'], [avsp.GetScriptFilename()])
Yes, a unicode string is quite naturally in your case. At the current stage, a workaround is to do the string conversion by yourself:
import sys

encoding = sys.getfilesystemencoding()
avsp.GetTextEntry(['avs path'], [avsp.GetScriptFilename().encode(encoding)])

PS: The latest .pyo files were uploaded. See this post (http://forum.doom9.org/showthread.php?p=1511932#post1511932).

vdcrim
15th December 2011, 13:44
@ANGEL_SU
Tried new Avsp.pyo, working fine. Thanks again.

Overdrive80
20th December 2011, 18:37
Hi, I translate languge.py file to spanish. I based in older translate of zemog. Bye http://www.mediafire.com/?vwbo5wokbb48pz4

unreal666
20th December 2011, 22:51
Zarxrax

AvsPmod 2.2.0 crashed when trying to transfer 149th line of translation.py ("Zoom" : u"",).

avsp_error_log.txt
Traceback (most recent call last):
File "run.py", line 6, in <module>
File "AvsP.pyo", line 13791, in main
File "wx\_core.pyo", line 7981, in __init__
File "wx\_core.pyo", line 7555, in _BootstrapApp
File "AvsP.pyo", line 13781, in OnInit
File "AvsP.pyo", line 4467, in __init__
AttributeError: 'NoneType' object has no attribute 'GetSubMenu'

AvsPmod.exe.log
'exception: access violation writing 0x7B27852A'Exception exceptions.WindowsError: 'exception: access violation reading 0x7B29852F' in <bound method PIScriptEnvironment.__del__ of <avisynth.PIScriptEnvironment instance at 0x03591418>> ignored
'exception: access violation reading 0x80108018'

ANGEL_SU
21st December 2011, 16:27
@unreal666

This is a known issue. Please update to the beta version - see here (http://forum.doom9.org/showthread.php?p=1511932#post1511932).

unreal666
22nd December 2011, 01:58
ANGEL_SU
thx

PS.
Space key was just Space in AvsPMod v2.0.5. In v2.2.0: Space key is Zoom and Shift+Space is just Space.
How does it change back in v2.2.x?

protovision
27th December 2011, 19:56
link for 2.2.0 is asking for pwd?:

http://amvhell.com/stuff/avspmod/AvsPmod_v2.2.0.zip

the_weirdo
28th December 2011, 12:41
link for 2.2.0 is asking for pwd?:

http://amvhell.com/stuff/avspmod/AvsPmod_v2.2.0.zip
I believe that happened because of this:

AMV Hell.com is currently down for maintenence after a recent hack. Everything will be restored within a few days.

Zarxrax
30th December 2011, 04:16
Sorry about that, things should be back up tomorrow.

Zarxrax
4th January 2012, 22:20
I have uploaded version 2.2.1
This mainly just incorporates all the fixes from the latest patches that were released by AngelSu
I had been planning to try and work on some new stuff for it, but some things have come up lately and I just haven't had much time to look into it.

Version 2.2.1
- Pixel info remains in the statusbar while typing
- fixed bug in definition of assumefps/changefps/convertfps
- fixed bug with preview caching
- fixed a bug parsing some avsi files
- fixed a bug when removing plugins
- fixed a bug related to folding
- fixed a bug which caused slowdowns when incomplete string highlighting is enabled
- fixed a bug when opening a 2nd instance of avspmod
- added Shift bookmarks by # of frames macro by wOxxOm
- other minor bugfixes and tweaks

As always, the download is in the first post.

DrPhill
5th January 2012, 10:50
Neat tool.....

Is this the place to make a request? I would really like a simple(?!) feature but maybe it is there already and I missed it in the documentation.....

I have several projects on the go, and could probably swap sessions. It would be nice though if I could specify the session as a commandline argument. I could then specify the session in my windows shortcut, and so eliminate the need to load a session after loading AVsPmod.

Just a thought.

SubJunk
8th January 2012, 02:13
Thanks for the update :)

Dogway
8th January 2012, 11:59
Hi, I translate languge.py file to spanish. I based in older translate of zemog. Bye http://www.mediafire.com/?vwbo5wokbb48pz4

Thanks a lot! it had a warning when loading to v.2.2.1 but everything seems fine otherwise. I changed (http://www.mediafire.com/?fx9765ip28r6335) a few things in orthography and kept some technical words in English. Anyways I dont know whether to stay in Spanish, I'm too used to English terms lol

As for the new version 2.2.1 it fixes some issues, leaves many old issues and introduces some new ones. I hope this year is as good as the first half of the last one.

BTW does anyone know any template for avisynth in Notepad2 even if it is a loosy one?

Mak0rz
9th January 2012, 18:37
Thanks for this! AvsPmod is essential for my graduate research!

Is there any way to make the video preview pane/window show the time in the status bar in just seconds (and sub-second units), as opposed to HH:MM:SS.sss? It's not a necessity, but I have to convert all times to seconds in my head and it can slow me down a little.

Zarxrax
10th January 2012, 18:29
Thanks for this! AvsPmod is essential for my graduate research!

Is there any way to make the video preview pane/window show the time in the status bar in just seconds (and sub-second units), as opposed to HH:MM:SS.sss? It's not a necessity, but I have to convert all times to seconds in my head and it can slow me down a little.

If you are comfortable editing the source code, look in AvsP.py line 10678, and you will see the following line:
time = '%02i:%02i:%06.3f' % (h ,m, s)

If you change it to
time = '%06.3f' % (frame/framerate)
Then it will do what you are asking.

Mak0rz
10th January 2012, 19:11
If you are comfortable editing the source code, look in AvsP.py line 10678, and you will see the following line:
time = '%02i:%02i:%06.3f' % (h ,m, s)

If you change it to
time = '%06.3f' % (frame/framerate)
Then it will do what you are asking.

Well, I've done that much... but then what do I do? I assume it has to be rebuilt/compiled? I can't just put anything in the "customize video status bar..." window?

Zarxrax
10th January 2012, 22:11
I believe as long as you have python and wxpython installed, you can then just run the modified version by double clicking on the AvsP.py file. At least thats how I do it.

unreal666
12th January 2012, 10:31
Zarxrax
1. What about my question above (http://forum.doom9.org/showthread.php?p=1546544#post1546544)?

2. Why GetLeftChannel & GetRightChannel functions are in Clip properties, instead of in Core filters?

Zarxrax
12th January 2012, 17:24
unreal666:
the space key is not set up to zoom. I can only imagine that you have changed it from the defaults. You can set keyboard shortcuts in the menu 'Options>Keyboard shortcuts'

It does appear that GetLeftChannel and GetRightChannel are wrongly classified in avspmod.

Mak0rz
12th January 2012, 18:27
I believe as long as you have python and wxpython installed, you can then just run the modified version by double clicking on the AvsP.py file. At least thats how I do it.

Looks like that's not an option because I don't have authority to install on this computer. Plan B: Make a chart of minute-second conversions benchmarks :v

However, I have (very) suddenly ran into another problem when I tried to run AvsPmod this morning. It fails to start and gives me a dialog box telling me to check the error log, which says this:

Traceback (most recent call last):
File "run.py", line 5, in <module>
File "AvsP.pyo", line 67, in <module>
File "wx\__init__.pyo", line 45, in <module>
File "wx\_core.pyo", line 4, in <module>
File "wx\_core_.pyo", line 12, in <module>
File "wx\_core_.pyo", line 10, in __load
ImportError: DLL load failed: %1 is not a valid Win32 application.


The DLL load failing is baffling. No plugins have been changed/added or new codecs installed and, to my knowledge, there hasn't been any new programs installed at all since the last time I used it. AvsPmod worked fine yesterday. I'm guessing a DLL got corrupted somehow.

How do I identify and fix this? :/

EDIT: Nevermind. Doing some quick research identified this as Python messing up somehow. Re-downloading AvsPmod 2.2.1 fixed it!

unreal666
12th January 2012, 19:29
unreal666:
the space key is not set up to zoom. I can only imagine that you have changed it from the defaults. You can set keyboard shortcuts in the menu 'Options>Keyboard shortcuts'
no. All default (I delete options.dat file for test).

PS.
torment AvsPmod settings.
Has changed shortcuts for zoom in/zoom out with Numpad +/- on others and space key has worked.
Bug.

(win 7 x64 + AviSynth 2.60 ST x32)

unreal666
12th January 2012, 20:46
Zarxrax

It is bug. When I changed default shortcuts for zoom in/out with "Numpad +/-" on other, then space key has worked.

Zarxrax
12th January 2012, 22:51
Mak0rz: I made you a special build that allows putting seconds into the status bar from the customize status bar options: http://www.mediafire.com/?55slz1tg89zvs40

ANGEL_SU
13th January 2012, 13:00
Zarxrax
1. What about my question above (http://forum.doom9.org/showthread.php?p=1546544#post1546544)?

2. Why GetLeftChannel & GetRightChannel functions are in Clip properties, instead of in Core filters?

1. If possible, please upload translation.py and options.dat for my study.

2. IsXxx(clip), HasXxx(clip) and GetXxx(clip) will be classfied as clip properties. You can override this behavior by modifying filterdb.dat which is a general text file indeed.

TheProfileth
14th January 2012, 23:22
I don't know if this is intended or a bug but when ever I go to save a screenshot and I have not saved my script IE it has the * at the top left, the file name of the screenshot has * at the start of it, in addition to this, if I do have the file saved the screenshots are automatically named based on the script's name, and there is no way to stop turn this off in the options or from anywhere else, now this may not seem like much of a hindrance but when I am trying to take a very large amount of screenshots like 50+ it ends up adding a fair amount of time to the process because if I have not save the script I have to change the filetype from the dropdown menu then change it back (as this clears the name out quickly and shows all the previous screenshots I have in the folder) then pick the name and add the frame number to it. Hopefully this can atleast have a option to turn it off as for some people they may like the automatic naming based on the script name but I need to name each screenshot differently, hence my problem. Until the issue is fixed I unfortunately will have to settle with using 2.1.8 as that is the most recent version that does not have this change.