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View Full Version : 60fps..and for the sound?


Mounir
7th December 2009, 20:19
I'd like to try to make 60fps with yadif for instance but what about the sound part?
What should i use to keep the synchro ?

Inputs welcome :thanks:

poisondeathray
7th December 2009, 20:22
It's the same duration whether you use mode=0 (single rate deinterlacing) or mode=1 (double rate) , because you have 2x the number of frames using mode=1, but 2x the framerate also. So the sound will still be in sync either way (assuming it was in sync to begin with)

Mounir
7th December 2009, 20:45
Thanks i will try today

Revgen
10th December 2009, 01:23
If your framerate changes and your audio isn't in sync just input your changed framerate into assumefps with the sync_audio option turned on and add it to the end of your script.

If your changed frame rate is 59.94fps, then add,

assumefps(59.94,sync_audio=true)

To the end of your script. Normally, bobbing shouldn't cause audio sync issues, since you're only doubling the frames.

Gavino
10th December 2009, 10:54
If your framerate changes and your audio isn't in sync just input your changed framerate into assumefps with the sync_audio option turned on and add it to the end of your script.

If your changed frame rate is 59.94fps, then add,
assumefps(59.94,sync_audio=true)
If the audio is out of sync before AssumeFPS(sync_audio=true), it will still be out of sync after it. Sync_audio doesn't sync the audio as such, it keeps the ratio of audio/video durations constant (by changing the audio sampling rate).

Revgen
11th December 2009, 01:49
If the audio is out of sync before AssumeFPS(sync_audio=true), it will still be out of sync after it. Sync_audio doesn't sync the audio as such, it keeps the ratio of audio/video durations constant (by changing the audio sampling rate).

I'm assuming the audio is in sync before the framerate change.