View Full Version : About IN-OUT effects png file
srfscenar
12th November 2009, 15:32
Hi all,
In scenarist HDMV, I have a pop-up menu and I want to apply an IN and OUT effect.
For that effect i used the menu's image and exported it from Photoshop via Designer to create the background png file to use in the IN-OUT effects.
When i imported it in HDMV, the quality was VERY VERY bad. No comparison to the menu i imported before.
Of course i used the pxml that Designer created for the background but no luck.
I even used the pxml that Designer created for the Pop-up menu and still the same BAD result.
I am sure it has something to do with the pxml but i cannot find out what.
Anyone any ideas?
How do you create your png for the in-out effects?
PS: Sorry if I havent explained it good. I tried my best!
Thanks.
rik1138
12th November 2009, 21:05
Create the background PNG as the first Page of your full menu build before exporting through Designer. That way, Designer is converting it to the exact same color palette (in the same order) as the rest of your menus. It should match exactly if you do that.
If you try to export it separately and place it in an existing IG, you are going to get weird color results...
srfscenar
17th November 2009, 15:55
Hi rik and thanks for your answer.
Sorry for my ignorance but i am a newbie!
Can you please explain to me what you mean by as the first Page of your full menu?
I also attach you a jpg from where you can see the layers layout from which i export my menu via designer.
Thanks
rik1138
20th November 2009, 03:08
P: is 'Page' (BOG is Button Object Group, B: is Button, etc...)
So, in between 'DS: mmpop' and 'P: Menu' create another folder, and call it P: PopUp (or something)
Create a folder under that called BOG: PopUp, and under that another folder called B: PopUp
Under B: PopUp place your single PNG flattened image of your Main Menu, and call the layer N1: PopUp. Your Photoshop file should look like the image... (But with cleaner text... :rolleyes: )
You will now have the flattened menu image as a graphic with a matching palette to the rest of your menus. It will automatically import the graphic when you bring in the Designer save out.
Eric69
20th November 2009, 03:12
Brilliant Rik!! So much help!!! :thanks:
srfscenar
20th November 2009, 09:52
rik, you are a Blu-God!
Thanks a lot!
Now, i have one last question for the effects.
1. I am capable of creating a "crop" IN effect from left to right and top to bottom but NOT right to left and bottom to top.
and 2. Before the crop effect in the wizard is the move effect.
It only moves inside the preview zone. I mean I want it to appear from left to right for e.g. but it cannot. It does not take minus values to the X axis.
Have any ideas? :thanks:
rik1138
20th November 2009, 10:45
rik, you are a Blu-God!
Thanks a lot!
Now, i have one last question for the effects.
1. I am capable of creating a "crop" IN effect from left to right and top to bottom but NOT right to left and bottom to top.
and 2. Before the crop effect in the wizard is the move effect.
It only moves inside the preview zone. I mean I want it to appear from left to right for e.g. but it cannot. It does not take minus values to the X axis.
Have any ideas? :thanks:
You can go back to the move effect after you change the crop effect, that's what you have to do. Go all the way to crop, crop your graphic to nothing (If you want a pop-up to rise up from the bottom of the screen, grab the bottom of the crop tool in the start window, and drag it all the way to the top). Now, go back to the move tool, change the Y to 1080 in the start window, assuming your graphic is at the very bottom of the screen (it will probably auto-correct to 1079, that's okay). When you finish, you should have a proper 'Pop Up'. Left/right is the same kind of thing, just make the crop first and go back to the move effect. To reverse the pop (for a pop out), do the exact same thing, but in the End windows, the effect should go the opposite direction.
If the final resting place of your graphic is not actually touching the edge/bottom of the screen, then you will have to manually adjust the cropping on every step of the animation to make it look perfect (although this isn't really necessary... just depends on how it looks).
You can even crop/move X&Y at the same time to get a diagonal pop-in effect, and the palette editor will allow you to do a fade up as well.
Scenarist automatically does 4-frame animations, if your graphics are small enough there's ways to adjust that down to 1-frame for nice, smooth animations (even 2-frame is a noticeable improvement). But get it working first, then we can worry about that... :cool:
(I'm not in front of my Scenarist computer, hopefully I remembered all of this correctly... :rolleyes: I'll double check it tomorrow, but I'm pretty sure I got it right...)
srfscenar
23rd November 2009, 13:26
rik you are the man!
Everything you said worked great!
Thanks a lot!
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