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View Full Version : PSNR, SSIM, Rate Factor in x264 header


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Dark Shikari
15th October 2009, 08:38
No, what I'm describing is not about bitrate. Secondly, I never claimed CRF 26 was going to create transparent encodes I said there could be hypothetical sources which it could.Hypothetical? Touhou is a pretty real source. Also works for footage from the Touhou fighting games in my experience.