View Full Version : What are your current go-to filters?
rkalwaitis
27th January 2010, 11:29
thanks Onesloth
Lyle_JP
27th January 2010, 18:37
I don't think I'm near anyone's level here, but I have been slowly converting my entire DVD library to .mp4 and, mostly through trial and error, I have found some filters I like more than others. If anyone has some suggestions/criticisms of my list I'm open to them. I'm always on the lookout for better PQ, so long as I can maintain a decent 8 FPS or better when encoding. Note that nearly everything I work with is film-based (except concerts) and DVD-sourced, and I do not have an interest in anime at all, so my go-to filters may differ from most here.
Resize: Spline64
Noise, grain, light deblock: DegrainMedian, MVTools+DegrainMedian, MDegrain (in order of strength, lowest to highest)
Medium deblock: cpu=4 parameter in DGDecode
Mosquito noise ONLY: cpu2="ooooxx" in DGDecode (if there's mosquito noise plus other noise, then DegrainMedian will get it instead)
Rainbows: ChubbyRain2
Ringing/EE: Dehalo_alpha (I use this one a lot)
Straight deinterlace: Yadif
Bobbing: TDeint
Undoing PAL->NTSC: srestore() (Not sure why so many concert videos were shot with PAL video cameras, but it seems like almost half)
Stray combing: FieldDeinterlace(full=false) (when I don't care enough to re-index for IVTC)
IVTC: 95% of the time, TFM+TDecimate is fine, but some stuff seems to need Telecide, mostly thanks to it's Vthresh parameter. Even still, I find Tdecimate to be superior to Decomb's decimater in most cases (especially when there is 12 fps material present, like animated title sequences), and as odd as it may seem I often combine Telecide with TDecimate. Not sure why so many of you use bobbers in your IVTC scripts. Must be an anime thing.
Also, I do all of my denoising before resizing (seems to help Spline64 give an even more detailed picture) but this can cause banding if I'm not careful. Except for Undot(), which is nearly always the last line of my script, unless I whipped out the MVTools, in which case Undot becomes a pretty worthless afterthought.
Chainmax
28th January 2010, 04:35
@Keyakusha
Sorry I just see your post now!
I made it by modifying HQdering. I'm actually at the 0.4 version but not yet public because I want to integrate it in an 'all in one function for animes'.
Work in progress...since a long time now:D
Very interesting....HQDering was a really amazing halo remover, and it actually sharpened the image a little bit if I recall correctly. However, I also recall that it could cause aliasing. Have you tested your modification in that regard? If so, has it improved on that? I will try it myself, of course, but I am curious about your thoughts on that.
MatLz
28th January 2010, 05:24
In previous or actual version, no aliasing to signal....or I'm half blind!:eek:
The only problem with 0.2 is the default value of the mask edges 'exp'...a little too much....2 to 5 should be enough for regular using.
If I correctly remember it should be 2 or (3) times faster than original HQDering.
matfra
10th June 2013, 02:16
* Deinterlace QTGMC
* Antialiasing, daa3
* Rainbowing: FFT3DFilter on chroma planes.
* Denoising: SMDegrain, NeatVideo Pro, Bullet Denoiser
* Sharpening: LFSMod, SeeSaw
* Line thinning: aWarpSharp2.
* Debanding: GradFunkMirror BlockKiller()
* Noise adding: AddGrain, SMDegrain,Mode 5
* Automatic levels HDR AGC
* Very severe blocking: Deblock_Qeq
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