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PzSniper
31st October 2009, 08:06
CUDVIDServer is the one incldued in the b1 zip modified: ‎24 ‎ottobre ‎2009, ‏‎19:42:42.

I've downloaded CUVID Server Version 2.0.0 beta 1 or CUVID Client Sample Application Version 2.0.0 beta 1 but, only files inside, how do i use them?

I don't have any OLDER driver since i've reinstalled WIn 7 from scratch and directly used 191.07. There's only 1 dll inside system32 folder.

Guest
31st October 2009, 17:29
I forgot to put the executable in the CUVIDClient zip. It's there now.

Start the server and then the client. Try to open an elementary stream (*.264 not transport), step a few frames, and report what happens.

PzSniper
1st November 2009, 11:22
Hi,

I've downloaded file now but, here what i have

Discovery Hd @12334954 PID 5dd 3_2ch 48KHz 384Kbps DELAY -1694ms.ac3
Discovery Hd @12334954.dga
Discovery Hd @12334954.trp

so NO .x264 file.

How do i make it from .trp? Please help me step by step, i was used with MeGui so i'm not an expert yet :)

Here my system:
NVIDIA System Information report created on: 11/01/2009 11:21:03
System name: PZ-DESKTOP

[Display]
Processor: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (2673 MHz)
Operating System: Windows 7 Ultimate, 32-bit
DirectX version: 11.0
GPU processor: GeForce GTX 295 (GPU 1 of 2)
Driver version: 191.07
Stream processors: 240
Core clock: 576 MHz
Shader clock: 1242 MHz
Memory clock: 1008 MHz (2016 MHz data rate)
Memory interface: 448-bit
Total available graphics memory: 1915 MB
Dedicated video memory: 896 MB
System video memory: 0 MB
Shared system memory: 1019 MB
Video BIOS version: 62.00.6C.00.01
IRQ: 35
Bus: PCI Express x16 Gen2
GPU processor: GeForce GTX 295 (GPU 2 of 2)
Driver version: 191.07
Stream processors: 240
Core clock: 576 MHz
Shader clock: 1242 MHz
Memory clock: 1008 MHz (2016 MHz data rate)
Memory interface: 448-bit
Total available graphics memory: 1915 MB
Dedicated video memory: 896 MB
System video memory: 0 MB
Shared system memory: 1019 MB
Video BIOS version: 62.00.6C.00.02
IRQ: 24
Bus: PCI Express x16 Gen2

[Components]

nvCpl.cpl 2.7.170.15 NVIDIA Control Panel Applet
nvCplUI.exe 2.7.170.15 NVIDIA Control Panel
nvWSS.dll 8.16.11.9107 NVIDIA Workstation Server
nvViTvS.dll 8.16.11.9107 NVIDIA Video and TV Server
NVSTVIEW.EXE 7.16.11.9107 NVIDIA GeForce 3D Vision
NVSTTEST.EXE 7.16.11.9107 NVIDIA 3D Vision Test Application
NVSTRES.DLL 7.16.11.9107 NVIDIA 3D Vision Module (4743138)
NVMCTRAY.DLL 8.16.11.9107 NVIDIA Media Center Library
nvDispS.dll 8.16.11.9107 NVIDIA Display Server
NVCPL.DLL 8.16.11.9107 NVIDIA Compatible Windows7 Display driver, Version 191.07
PhysX 09.09.0814 NVIDIA PhysX
NVCUDA.DLL 8.16.11.9107 NVIDIA CUDA 2.3 driver
nvGameS.dll 8.16.11.9107 NVIDIA 3D Settings Server

Guest
1st November 2009, 13:27
Open it in DGAVCIndex -- NOT the NV version. Then hit the > button about 10-20 times so that video is showing, and then hit ]. Then do Save project and demux video. That will give you a small .264 file.

Then start the server. Then open the CUVID client and hit the AVC File button and select the .264 file. Then hit Step repeatedly until you either see video or something goes wrong.

PzSniper
1st November 2009, 18:50
Ok, i opened the .264 using client and hitting AVC File.

It opens, fist step i got a gree screen after many other button hit, i got correct image... only a portion.

Tell me next move Donald .

Thanx

Guest
2nd November 2009, 00:41
Post a link to the stream that causes the CUVIDServer crash.

PzSniper
2nd November 2009, 21:11
It's 300mb trp file... is this upload really necessary?

Sorry to ask this Donald but... you know how much time has passed since i started this topic. Don't you have live chat account MSN, ICQ...? Maybe we can find a solution quicly then... we are going ahead 1 reply every 24hrs this way.

Guest
2nd November 2009, 21:39
I don't do chat.

Use your head a little, cut the stream to a reasonable size but such that it still crashes the CUVID server.

PzSniper
2nd November 2009, 22:14
Thanx for the tips but i dunno what tool use to cut .trp... my head was just WAITING for instructions from you since i don't wanna do something stupid and have u bashing me. I did wrong anyway...

Reading board i've found this:
Demuxed the M2TS with xport
Imported 264 into AVI using AVC2AVI
Joined the AVIs using VDubMod, correcting framerate to 23.976 (AVC2AVI wrote 23.975 - no idea why).
Synced german audio tracks
Muxed AVI (with video only), DTS and AC3 tracks using MKVMerge

The video is fine and the file is seekable.

and

Now I managed to get Lucky Number Slevin into MKV.
EVO => EVODemux => 264 => avc2avi => AVI => VirtualDubMod => AVI with AC3 Audio => AVI-Mux GUI => MKV

It works but no DD+ Tracks possible. VDubMod won't import DD+, AVI-Mux GUI says it's AC3 and writed a track-header for it but won't include the audio data.
It is not possible to remux the mkv with mkvmerge. Crashes with malloc() error as always with H264 video.

This method does not work with The Interpreter.

http://forum.doom9.org/archive/index.php/t-124717.html

Could be avc2avi my key tool?

Also i found this tool
http://www.dvbportal.de/projects/mp4muxer/
Added .264 + .ac3 files togheder, muxed and gave me Discovery Hd @12334954.demuxed.mp4 that play nice, deinterlacing is the only problem left. I was just messing around while waiting for your answer...

what do u think?

Guest
2nd November 2009, 23:44
Cut the original stream with DGSplit. I don't want anything else processed by other tools.

PzSniper
3rd November 2009, 19:30
Heres' the file re-uploaded and in his original format: http://www.mediafire.com/?edtfcafgjyq
Please Donald, tell me step by step what u do to get the final .avi + audio ac3 ok?
example:
1..
2..
3...

Guest
3rd November 2009, 20:11
I've duplicated the crash with the file you uploaded.

Investigating...

Guest
3rd November 2009, 22:52
OK, I found the problem. I'm making a 2.0.0b2 release. I'll upload it within an hour or so.

Guest
3rd November 2009, 23:11
New version is online. Be sure to get rid of all your previous version stuff and re-index your projects.

Let me know of you can run your scripts now without crashing. If so, we'll go from there.