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View Full Version : My Non Linear Video Editor


Ochensati
13th June 2009, 23:35
Hello,
I am announcing my very simple non linear video editor. The alpha version is available at

https://sourceforge.net/projects/manamanator/

It supports a graphical interface to avisynth. It supports multiple tracks, plugin filters and will support a composting system(when I get done with it)

The program is pretty simple at this point, but it would be nice to get some feedback.

Thanks
Brian

GodofaGap
14th June 2009, 11:37
When I start it, it crashes right away without any useful error message. Windows Vista 32 bit.

merlinmage
14th June 2009, 12:27
When I start it, it crashes right away without any useful error message. Windows Vista 32 bit.

Same.Using Vista x64

Keiyakusha
14th June 2009, 14:23
Same. Using Seven 32bit

St Devious
16th June 2009, 02:42
same here.

but something I will be definitely watching out for. the world needs a good open source non-linear editor.

Yobbo
18th June 2009, 08:14
Same here. I hope Ochensati comes back with a fixed version...?

Schrade
28th June 2009, 01:19
Same problem with WinXP SP3:

http://i42.tinypic.com/zk3493.png

Mug Funky
5th July 2009, 13:29
looks like a dependency of some kind is missing:

here's windows' erro signature bollocks:

EventType : clr20r3 P1 : movieeditor.exe P2 : 1.0.0.0 P3 : 4a48a532
P4 : movieeditor P5 : 1.0.0.0 P6 : 4a48a532 P7 : b3 P8 : b
P9 : system.io.filenotfoundexception

hope that's at all useful. now we just have to figure out what's missing.

[edit] could we be on the wrong version of .NET?

[edit]

ooh, different error when i run the version in the debug folder:
EventType : clr20r3 P1 : movieeditor.exe P2 : 1.0.0.0 P3 : 4a48a4f5
P4 : tao.openal P5 : 1.1.0.1 P6 : 481a05c5 P7 : 303 P8 : 0
P9 : system.dllnotfoundexception

PatchWorKs
10th July 2009, 09:24
Cool !
It would be great to have a valid open source and multiplatform Non Linear Video Editor alternative !!!

Keep in consideration to collaborate with the Saya project (http://sayavideoeditor.sourceforge.net/), that has interesting goals:

Ease of installation
Solid, extensible architecture
Support for a wide variety of file formats and codecs
Well-thought, user-friendly interface
Cross-platform compatibility (and that includes Microsoft Windows(TM)!)


Happy coding !!!:helpful:

CruNcher
12th July 2009, 12:42
Why redevelop the wheel why not just joining and help http://www.kdenlive.org/ spreading around resources on multiple projects when you have 1 common goal in mind is a bad idea
especially as you will come to a lot of problems in terms of frame accurate editing i don't say saya is bad but in reality i see no future in it :(

Keiyakusha
12th July 2009, 15:02
What do you mean by "frame accurate editing"? If you mean importing and editing compressed formats with b-frames etc. than this is not video editors problems. I always work only with lossless (when all frames - keyframes) or uncompressed footage and don't see the reasons why compressed formats is better...

Zarxrax
12th July 2009, 17:39
Why redevelop the wheel why not just joining and help http://www.kdenlive.org/ spreading around resources on multiple projects when you have 1 common goal in mind is a bad idea
especially as you will come to a lot of problems in terms of frame accurate editing i don't say saya is bad but in reality i see no future in it :(
Maybe because the majority of people use windows, and want an app that could run on their system.

CruNcher
14th July 2009, 13:37
Hmm in times of virtualization that is no big problem anymore except you want GPU Decoding support (then you need to go native, but it's still free) see the current news about divideframes GPU Decoder for Vegas and Premiere and how much you need to pay for this on Windows, of course you can workaround being smart using CoreAVC or Donalds stuff (less expensive) but this also costs you more time to put into the workflow) :)
http://kdenlive.org/user-manual/downloading-and-installing-kdenlive/virtualbox-images

@Keiyakusha
sure uncompressed editing is better but a whole uncompressed framework requires a lot of resources especially if your input you begin with is already compressed what for most of average joes input is the case (sure for anime guys it's different but for independent movie stuff, broadcast or avg consumer input frameworks its the normal situation to begin with compressed material) :)