brunogm
26th March 2009, 22:06
hi,
Looking the GSoC 2009 GPU, made me a question where exatly SATD is used and where else it can be applied if a GPU version make it cost negligible. Also a list of functions that could benefit of GPU implementations would be nice to understand the potential of such approach.
Currently i'm trying to better understand the internal working of x264 using the callgrind profiler.
thks
Looking the GSoC 2009 GPU, made me a question where exatly SATD is used and where else it can be applied if a GPU version make it cost negligible. Also a list of functions that could benefit of GPU implementations would be nice to understand the potential of such approach.
Currently i'm trying to better understand the internal working of x264 using the callgrind profiler.
thks