tin3tin
19th October 2008, 11:30
Just came across this particle system: http://www.particlesystems.org/. It look like a possible kick ass plugin addition to Avisynth, if is possible to implement it at all. I don't code in C++ myself. :scared:
A bit of text:
The Particle System API allows C++ application developers to easily include dynamic simulations of groups of moving objects. The API is much lighter weight than a full physics engine. It is especially useful for eye candy in games and screen savers, but is also used in off-line animation software.
With the Particle System API you create a group of particles, then describe the components of the particle effect using actions like Gravity(), Explosion(), Bounce(), etc. You apply the actions to the particle group at each time step, then read back the particle positions and other attributes into your app, or send them directly to the GPU as a vertex array or as geometry instances.
A bit of text:
The Particle System API allows C++ application developers to easily include dynamic simulations of groups of moving objects. The API is much lighter weight than a full physics engine. It is especially useful for eye candy in games and screen savers, but is also used in off-line animation software.
With the Particle System API you create a group of particles, then describe the components of the particle effect using actions like Gravity(), Explosion(), Bounce(), etc. You apply the actions to the particle group at each time step, then read back the particle positions and other attributes into your app, or send them directly to the GPU as a vertex array or as geometry instances.