tin3tin
6th August 2008, 11:14
I've been looking into different ways of accessing OpenGl in avisynth.
One way could be something like this OpenGl access in Autoitscript: http://www.autoitscript.com/forum/index.php?showtopic=53575&view=findpost&p=405446
Another way is to use the new FreeFrameGL 1.5 (http://freeframe.sourceforge.net/). The old FreeFrame plugins could be loaded into Avisynth this way (http://forum.doom9.org/showthread.php?t=92174&highlight=freeframe). However there are not many FFGL plugins yet so I guess on top of getting the FFavisynth plugin to read FF 1.5 some FFGL plugins had to be written as well. There is a nice FFGL SDK here (http://downloads.sourceforge.net/freeframe/FFGLSDK_1_5.tar.gz?filesize=3314633). And some more here. (http://vvvv.meso.net/tiki-index.php?page=HowTo+FreeFramePlugins)
Apparently FF can also access OpenCV (http://opencvlibrary.sourceforge.net/) which can track objects/colors/motions etc.
One way could be something like this OpenGl access in Autoitscript: http://www.autoitscript.com/forum/index.php?showtopic=53575&view=findpost&p=405446
Another way is to use the new FreeFrameGL 1.5 (http://freeframe.sourceforge.net/). The old FreeFrame plugins could be loaded into Avisynth this way (http://forum.doom9.org/showthread.php?t=92174&highlight=freeframe). However there are not many FFGL plugins yet so I guess on top of getting the FFavisynth plugin to read FF 1.5 some FFGL plugins had to be written as well. There is a nice FFGL SDK here (http://downloads.sourceforge.net/freeframe/FFGLSDK_1_5.tar.gz?filesize=3314633). And some more here. (http://vvvv.meso.net/tiki-index.php?page=HowTo+FreeFramePlugins)
Apparently FF can also access OpenCV (http://opencvlibrary.sourceforge.net/) which can track objects/colors/motions etc.