View Full Version : Noise artifacts?
EroKaos
26th May 2008, 19:59
Is there noise? How can I get rid of these artifacts?
http://img383.imageshack.us/img383/3883/futoc3.png
Selur
26th May 2008, 20:14
looks like http://en.wikipedia.org/wiki/Gibbs_phenomenon -> ringing, halo or deringing, dehalo might be cool search queries
Akatsuker
26th May 2008, 20:28
dehalo_alpha may help you.
EroKaos
26th May 2008, 20:32
I just tried dehalo_alpha. Overall picture looks better but the weird spots problem is still present although better than before.
my script looks like this
function Preset0(clip c) {
#Name: Default
c
MT("
a = last
b = a.RemoveGrain()
SeeSaw( a, b, NRlimit=2, NRlimit2=3, Sstr=1.5, Slimit=4, Spower=4, Smode=3, ssx=1.0,
ssy=1.0)
abcxyz(rad=3)")
return last
}
DGDecode_Mpeg2Source("K:\Futurama\futurama.film.d2v")
PresetClip0=Preset0()
PresetClip0.Trim(0,127796)
You might want to look into MSmooth. It is sort of designed for this sort of thing.
EroKaos
26th May 2008, 20:57
Wow thanks Merlin7777 msmooth helped a lot. But now I have this problem
http://img395.imageshack.us/img395/6532/owldn7.png
How can I remove those spots on the owl?
thetoof
26th May 2008, 21:07
Try some chroma denoise. The info in this (http://forum.doom9.org/showthread.php?t=138115) thread might help you. Also, since this looks like rainbowing, don't hesitate to use crazy sigma values.
Oh, and you might also like the anti-aliasing methods described in this (http://forum.doom9.org/showthread.php?t=137891) thread.
mikeytown2
26th May 2008, 22:11
You could try Remation (http://forum.doom9.org/showthread.php?p=1091251#post1091251), although it might be slow and do too much filtering.
th3wolf
29th May 2008, 12:17
you could try lowering the strength of the seesaw filter
set the str variable to ~1.0
you can run some test encodes at like 10,000 frames
seesaw has the tendency to oversharpen. it occasionally works really well on crystal clear sources (such as a 40mbit stream of Lost or something) but other then that it oversharpens and causes a lot of halo'ing and banding
imo.
DarkZell666
29th May 2008, 13:49
Imho, it's as easy as hqdn3d().fft3dfilter() ! ;)
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