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View Full Version : Button/BOV command without jump: where to go?


r0lZ
25th December 2007, 13:32
I wonder what is the standard behaviour of a button with a command that does not include a jump/link/call elsewhere, for example a simple Set command.

When the button is activated, what is played? The current cell is restarted, or the playback of the current cell continues normally without interruption, or the next cell is played? In the last case, if the cell with the button is the last one in the PGC, should I execute the cell-command, post-commands and NextPGCN link as usual? Is it a difference if the cell with the button is a still frame? Or if the cell has an infinite still time?

IIRC, my Sony player restarts the current cell, but it seems that it's not always the case.

jinjin_jp
25th December 2007, 15:10
I've experienced commercial DVD as what you say.
It is "Loin King 3".
It has BOVs which is only set gprm command.
Nothing is done, when button is activated. Just change Gprm.

More details,
It is multi-angle, angle_1 is normal main movie, angle_2 is extras (game).
The game is named as finding "hidden Mickey". If select the game, angle_2 is replayed which is almost same as movie.
Angle_2 has multiple set of buttons, and button is appeared when there is "hidden Mickey".
If activate button at the timing which there is finding "hidden miskey", gprm is count up.
Movie is normally replayed without stopping to the end.
After it end, jump to the movie which displays result of game.
Which cell is replayed is decided by gprm. Higher the count of gprm, it means result is better.

Regards.

r0lZ
25th December 2007, 16:06
Thanks! It's what I thought.

After it end, jump to the movie which displays result of game.Because the cell or post commands are executed normally, right?

jinjin_jp
25th December 2007, 16:28
Thanks! It's what I thought.

Because the cell or post commands are executed normally, right?

Yes. Post command "(CallSS) Call the VTSM Root menu of the current VTS, resume cell 1" about this title. (don't have cell command)

Regards.

blutach
25th December 2007, 21:55
I too have seen DVDs (mostly kids games) where the cell just continues to play till the PGC exits normally. The cell is not restarted. All my players exhibit this behaviour.

In terms of a trace for PgcEdit, I would expect the button command is to be processed and you go on to the next set of buttons (wherever they may be - in the same cell or the next cell with buttons). If in the last cell, you would execute the cell commands/post commands/Next PCGN. Of course, if there's infinite still stime, there's nothing to go on to.

Regards