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View Full Version : Creating DTS w/ Surcode => double lenght/filesize


Scurra
4th October 2007, 17:00
Hey there,

I'm a bit experienced creating Dolby Digital Audio from various Sources but the other day I tried to create a DTS File for the first time. My goal was to recode an existing DTS File for a 24p Videosource. I started the same way as with DD and split it up to 6 mono waves (using Tranzcode). I did the timestretch using Audition and then wanted to reencode the mono-Waves to DTS again using Surcode. The Waves are totally fine and play well, have the correct length etc.. So I put the Waves to Surcode which also displays the correct length and hit encode. BUT after it has finished it comes up with a DTS File (which is correctly identified by my amp) but with about twice the runtime the file should have and also twice the size. I thought it might be a problem with the 32 bit Waves and so I transcoded those to 16 bit using Audition AND - giving me the same wrong result - Transcode (using the /16 commandline option) which also gives the same result. Any Idea what I'm doing wrong here?

Thanks in advance!
Scurra

ACrowley
4th October 2007, 17:16
Maybe you run a Forum Search...

Its so simple :

Just use Besliced 0.3

Start Besliced ,drag&drop your surcode dts file into the windows and select fix

The Output dts File is clean with correct Bitrate/Filesize

Scurra
4th October 2007, 17:30
I did search and also tried to use besliced but as i just see - only version 2. i'm gonna try version 3 now but anyway - i'd like to know why this happens? it can't be a bug in surcode, can it?

ACrowley
4th October 2007, 17:32
Older versions of SurCode (the latest version 1.0.29 doesn't have this problem) by default added some zero bytes after each DTS frame. A normal DTS frame for 1536kbit/s is 2013 bytes long. SurCode by default writes 2013 real bytes and then 35 zero bytes for every frame.

After fixing with Bescliced 0.3 the dts is clean ,with correct Runtime/Filesize and no more Problems and you have a proper nice dts

Scurra
4th October 2007, 19:36
works nice with version 3 ... thx