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vlada
9th June 2008, 09:57
Hi,
I have 2 questions:
1) Are there any plans for 1.6.0 so I could post my feature requests?
2) Why not join DGMPGDec and DGAVCDec into one application?
Guest
9th June 2008, 14:19
1) Are there any plans for 1.6.0 so I could post my feature requests? http://forum.doom9.org/showthread.php?p=1147283#post1147283
2) Why not join DGMPGDec and DGAVCDec into one application? It's been discussed several times. The architectures are so different that the result would be a nightmare.
Guest
10th June 2008, 23:35
The bug with wrong cell ids -- doesn't affect decoding. It's a cosmetic thing that is hard if not impossible to fix. You can set a project range (either explicitly or by means of cutting the source file), such that an I frame is encountered before a navigation pack. Then for that I frame line in the D2V file the current cell ID is not yet known, and DGIndex will print either the initial default 0/0, or the last one seen.
It's cosmetic and doesn't affect encoding because it's purely informative. So I don't plan to do anything about it.
In a PM you told me not to bother with the second issue as you think it is related to a corrupt VOB file.
Guest
10th June 2008, 23:39
I am nowing closing this thread. Please continue with feature requests for 1.6.0 here:
http://forum.doom9.org/showthread.php?p=1147283#post1147283
For bug reports in 1.5.x, please create threads as needed.
Thank you to all Doom9'ers who posted in this thread with your ideas and bug reports.
:thanks::thanks::thanks:
Guest
28th October 2008, 01:57
* Fixed a problem with video demuxing that sometimes caused an extra partial first GOP to be demuxed at the start of the stream.
* Added mousewheel support.
* Added a -RG option to the CLI (define project range).
http://neuron2.net/dgmpgdec/dgmpgdec153.zip
I'll release the source code tomorrow.
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