View Full Version : "W3D" Not Present in Deen?
HartleySan
8th August 2007, 15:57
I was trying to use the Deen filter today, but for whatever reason, I can't use the "W3D" function. "A3D" is available, but not "W3D". Anyone know why? Thanks.
Warpman
8th August 2007, 16:08
deen only has the following methods:
a3d, a2d, m2d
there no w3d
talen9
8th August 2007, 16:18
'W2D' and 'W3d' arguments were present in old versions of Deen (such as "25_20030813"). Get a new version ;)
Scintilla
8th August 2007, 19:52
Since I've noticed people on A-M-V.org asking similar questions in the past, I've uploaded the 2003.08.13 version of Deen here:
http://www.aquilinestudios.org/scripts
The "w2d" mode is what I always reach for if "a2d" hurts the gradients too much... though I really don't use Deen that much anymore anyway, because other denoisers always seem to give me more of what I want, without memory leaks.
HartleySan
9th August 2007, 00:12
Thank you, Scintilla. For example? Which other denoisers do you use? Thanks.
foxyshadis
9th August 2007, 09:38
fft3dfilter (or fft3dgpu), mvdegrain, vaguedenoiser, frfun7, fluxsmooth, degrainmedian, in rough order of my preference. May not be Scintilla's. :p None of them serve as a perfect replacement to deen, just because deen is so strong it tends to wipe out much fine detail, and I prefer lighter ones. frfun7 can be extremely strong even at default levels though, and it's spatial only, careful with that one.
DarkNite
9th August 2007, 12:27
I would even use hqdn3d before Deen. I am not a fan of memory leaks. Especially when doing batch encodes. Nothing is more disappointing than coming back to a slave box two days later just to see that something errored out less then an hour into the first pass of the first job.
Then again, maybe I'm thinking of eDeen...
Scintilla
10th August 2007, 04:30
Personally, as for smoothers/denoisers, I'm fond of:
VagueDenoiser
LRemoveDust
FFT3DFilter
The Dust family (especially SpaceDust)
FluxSmooth
SmoothD
And I'd probably also be a big fan of TBilateral if it wasn't so glacially slow.
However, I should mention that I only ever work with animé sources, which (I'm given to understand) have vastly different treatment requirements from live-action sources.
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